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aacdec: add decode_channel_map overread check
All decode_channel_map calls together can easily read more data than the amount of padding available. Thus below patch adds an input length check before reading them. Fixes some invalid reads with sample from http://bugzilla.mplayerhq.hu/show_bug.cgi?id=1138
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@@ -315,6 +315,10 @@ static int decode_pce(AVCodecContext *avctx, MPEG4AudioConfig *m4ac,
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if (get_bits1(gb))
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skip_bits(gb, 3); // mixdown_coeff_index and pseudo_surround
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if (get_bits_left(gb) < 4 * (num_front + num_side + num_back + num_lfe + num_assoc_data + num_cc)) {
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av_log(avctx, AV_LOG_ERROR, overread_err);
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return -1;
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}
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decode_channel_map(new_che_pos[TYPE_CPE], new_che_pos[TYPE_SCE], AAC_CHANNEL_FRONT, gb, num_front);
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decode_channel_map(new_che_pos[TYPE_CPE], new_che_pos[TYPE_SCE], AAC_CHANNEL_SIDE, gb, num_side );
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decode_channel_map(new_che_pos[TYPE_CPE], new_che_pos[TYPE_SCE], AAC_CHANNEL_BACK, gb, num_back );
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