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avfilter/paletteuse: name target color arg consistently in colormap functions
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@ -180,7 +180,7 @@ static av_always_inline int diff(const uint32_t a, const uint32_t b, const int t
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}
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}
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static av_always_inline uint8_t colormap_nearest_bruteforce(const uint32_t *palette, const uint32_t argb, const int trans_thresh)
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static av_always_inline uint8_t colormap_nearest_bruteforce(const uint32_t *palette, const uint32_t target, const int trans_thresh)
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{
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int i, pal_id = -1, min_dist = INT_MAX;
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@ -188,7 +188,7 @@ static av_always_inline uint8_t colormap_nearest_bruteforce(const uint32_t *pale
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const uint32_t c = palette[i];
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if (c >> 24 >= trans_thresh) { // ignore transparent entry
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const int d = diff(palette[i], argb, trans_thresh);
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const int d = diff(palette[i], target, trans_thresh);
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if (d < min_dist) {
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pal_id = i;
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min_dist = d;
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@ -235,10 +235,10 @@ static void colormap_nearest_node(const struct color_node *map,
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}
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}
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static av_always_inline uint8_t colormap_nearest_recursive(const struct color_node *node, const uint8_t rgb, const int trans_thresh)
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static av_always_inline uint8_t colormap_nearest_recursive(const struct color_node *node, const uint8_t target, const int trans_thresh)
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{
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struct nearest_color res = {.dist_sqd = INT_MAX, .node_pos = -1};
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colormap_nearest_node(node, 0, rgb, trans_thresh, &res);
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colormap_nearest_node(node, 0, target, trans_thresh, &res);
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return node[res.node_pos].palette_id;
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}
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