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sonic: avoid float sqrt() for integer input & output
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -545,7 +545,7 @@ static av_cold int sonic_encode_init(AVCodecContext *avctx)
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// generate taps
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s->tap_quant = av_calloc(s->num_taps, sizeof(*s->tap_quant));
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for (i = 0; i < s->num_taps; i++)
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s->tap_quant[i] = (int)(sqrt(i+1));
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s->tap_quant[i] = ff_sqrt(i+1);
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s->channels = avctx->channels;
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s->samplerate = avctx->sample_rate;
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@ -820,7 +820,7 @@ static av_cold int sonic_decode_init(AVCodecContext *avctx)
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// generate taps
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s->tap_quant = av_calloc(s->num_taps, sizeof(*s->tap_quant));
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for (i = 0; i < s->num_taps; i++)
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s->tap_quant[i] = (int)(sqrt(i+1));
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s->tap_quant[i] = ff_sqrt(i+1);
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s->predictor_k = av_calloc(s->num_taps, sizeof(*s->predictor_k));
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