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swresample: Use double and float for matrixes for best quality and speed
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -73,6 +73,9 @@ int swr_set_matrix(struct SwrContext *s, const double *matrix, int stride)
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for (out = 0; out < nb_out; out++) {
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for (in = 0; in < nb_in; in++)
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s->matrix[out][in] = matrix[in];
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if (s->int_sample_fmt == AV_SAMPLE_FMT_FLTP)
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for (in = 0; in < nb_in; in++)
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s->matrix_flt[out][in] = matrix[in];
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matrix += stride;
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}
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s->rematrix_custom = 1;
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@ -354,6 +357,12 @@ av_cold static int auto_matrix(SwrContext *s)
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}
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av_log(s, AV_LOG_DEBUG, "\n");
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}
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if (s->int_sample_fmt == AV_SAMPLE_FMT_FLTP) {
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int i;
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for (i = 0; i < FF_ARRAY_ELEMS(s->matrix[0])*FF_ARRAY_ELEMS(s->matrix[0]); i++)
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s->matrix_flt[0][i] = s->matrix[0][i];
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}
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return 0;
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}
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@ -513,7 +522,7 @@ int swri_rematrix(SwrContext *s, AudioData *out, AudioData *in, int len, int mus
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float v=0;
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for(j=0; j<s->matrix_ch[out_i][0]; j++){
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in_i= s->matrix_ch[out_i][1+j];
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v+= ((float*)in->ch[in_i])[i] * s->matrix[out_i][in_i];
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v+= ((float*)in->ch[in_i])[i] * s->matrix_flt[out_i][in_i];
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}
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((float*)out->ch[out_i])[i]= v;
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}
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@ -168,7 +168,8 @@ struct SwrContext {
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struct ResampleContext *resample; ///< resampling context
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struct Resampler const *resampler; ///< resampler virtual function table
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float matrix[SWR_CH_MAX][SWR_CH_MAX]; ///< floating point rematrixing coefficients
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double matrix[SWR_CH_MAX][SWR_CH_MAX]; ///< floating point rematrixing coefficients
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float matrix_flt[SWR_CH_MAX][SWR_CH_MAX]; ///< single precision floating point rematrixing coefficients
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uint8_t *native_matrix;
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uint8_t *native_one;
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uint8_t *native_simd_one;
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