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lavfi/vf_fps: allow to set the rounding method.
By default, fps selects frames near PTS 0, 0.5, 1.5, 2.5, etc. With round=down, it selects the frames near PTS 0, 1, 2, 3, etc.
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@ -2186,6 +2186,9 @@ This filter accepts the following named parameters:
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@item fps
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Desired output framerate.
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@item round
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Rounding method. The default is @code{near}.
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@end table
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@section framestep
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@ -46,6 +46,7 @@ typedef struct FPSContext {
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AVRational framerate; ///< target framerate
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char *fps; ///< a string describing target framerate
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int rounding; ///< AVRounding method for timestamps
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/* statistics */
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int frames_in; ///< number of frames on input
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@ -59,6 +60,12 @@ typedef struct FPSContext {
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#define F AV_OPT_FLAG_FILTERING_PARAM
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static const AVOption fps_options[] = {
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{ "fps", "A string describing desired output framerate", OFFSET(fps), AV_OPT_TYPE_STRING, { .str = "25" }, .flags = V|F },
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{ "round", "set rounding method for timestamps", OFFSET(rounding), AV_OPT_TYPE_INT, { .i64 = AV_ROUND_NEAR_INF }, 0, 5, V|F, "round" },
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{ "zero", "round towards 0", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_ZERO }, 0, 5, V|F, "round" },
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{ "inf", "round away from 0", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_INF }, 0, 5, V|F, "round" },
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{ "down", "round towards -infty", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_DOWN }, 0, 5, V|F, "round" },
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{ "up", "round towards +infty", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_UP }, 0, 5, V|F, "round" },
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{ "near", "round to nearest", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_NEAR_INF }, 0, 5, V|F, "round" },
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{ NULL },
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};
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@ -206,8 +213,8 @@ static int end_frame(AVFilterLink *inlink)
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}
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/* number of output frames */
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delta = av_rescale_q(buf->pts - s->pts, inlink->time_base,
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outlink->time_base);
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delta = av_rescale_q_rnd(buf->pts - s->pts, inlink->time_base,
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outlink->time_base, s->rounding);
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if (delta < 1) {
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/* drop the frame and everything buffered except the first */
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