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Set Smacker palette opaque.
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@@ -386,7 +386,7 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, AVPac
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buf++;
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for(i = 0; i < 256; i++)
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*pal++ = bytestream_get_be24(&buf);
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*pal++ = 0xFF << 24 | bytestream_get_be24(&buf);
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buf_size -= 769;
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last_reset(smk->mmap_tbl, smk->mmap_last);
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