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audio_frame_que: remove broken code that is specific to old audio_que
This should fix compilation with -DDEBUG Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -40,22 +40,6 @@ void ff_af_queue_close(AudioFrameQueue *afq)
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memset(afq, 0, sizeof(*afq));
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}
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#ifdef DEBUG
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static void af_queue_log_state(AudioFrameQueue *afq)
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{
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AudioFrame *f;
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av_dlog(afq->avctx, "remaining delay = %d\n", afq->remaining_delay);
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av_dlog(afq->avctx, "remaining samples = %d\n", afq->remaining_samples);
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av_dlog(afq->avctx, "frames:\n");
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f = afq->frame_queue;
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while (f) {
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av_dlog(afq->avctx, " [ pts=%9"PRId64" duration=%d ]\n",
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f->pts, f->duration);
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f = f->next;
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}
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}
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#endif /* DEBUG */
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int ff_af_queue_add(AudioFrameQueue *afq, const AVFrame *f)
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{
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AudioFrame *new = av_fast_realloc(afq->frames, &afq->frame_alloc, sizeof(*afq->frames)*(afq->frame_count+1));
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