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avfilter/vf_overlay: fix filtering with negative y
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@ -380,15 +380,15 @@ static av_always_inline void blend_slice_packed_rgb(AVFilterContext *ctx,
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uint8_t *S, *sp, *d, *dp;
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i = FFMAX(-y, 0);
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imax = FFMIN(-y + dst_h, src_h);
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imax = FFMIN3(-y + dst_h, FFMIN(src_h, dst_h), y + src_h);
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slice_start = (imax * jobnr) / nb_jobs;
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slice_end = (imax * (jobnr+1)) / nb_jobs;
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slice_start = i + (imax * jobnr) / nb_jobs;
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slice_end = i + (imax * (jobnr+1)) / nb_jobs;
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sp = src->data[0] + (i + slice_start) * src->linesize[0];
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dp = dst->data[0] + (y + i + slice_start) * dst->linesize[0];
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sp = src->data[0] + (slice_start) * src->linesize[0];
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dp = dst->data[0] + (y + slice_start) * dst->linesize[0];
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for (i = i + slice_start; i < slice_end; i++) {
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for (i = slice_start; i < slice_end; i++) {
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j = FFMAX(-x, 0);
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S = sp + j * sstep;
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d = dp + (x+j) * dstep;
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@ -468,19 +468,19 @@ static av_always_inline void blend_plane(AVFilterContext *ctx,
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int slice_start, slice_end;
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j = FFMAX(-yp, 0);
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jmax = FFMIN(-yp + dst_hp, src_hp);
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jmax = FFMIN3(-yp + dst_hp, FFMIN(src_hp, dst_hp), yp + src_hp);
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slice_start = (jmax * jobnr) / nb_jobs;
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slice_end = (jmax * (jobnr+1)) / nb_jobs;
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slice_start = j + (jmax * jobnr) / nb_jobs;
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slice_end = j + (jmax * (jobnr+1)) / nb_jobs;
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sp = src->data[i] + (j + slice_start) * src->linesize[i];
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sp = src->data[i] + (slice_start) * src->linesize[i];
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dp = dst->data[dst_plane]
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+ (yp + j + slice_start) * dst->linesize[dst_plane]
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+ (yp + slice_start) * dst->linesize[dst_plane]
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+ dst_offset;
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ap = src->data[3] + (j + slice_start << vsub) * src->linesize[3];
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dap = dst->data[3] + ((yp + j + slice_start) << vsub) * dst->linesize[3];
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ap = src->data[3] + (slice_start << vsub) * src->linesize[3];
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dap = dst->data[3] + ((yp + slice_start) << vsub) * dst->linesize[3];
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for (j = j + slice_start; j < slice_end; j++) {
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for (j = slice_start; j < slice_end; j++) {
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k = FFMAX(-xp, 0);
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d = dp + (xp+k) * dst_step;
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s = sp + k;
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@ -961,13 +961,13 @@ static int do_blend(FFFrameSync *fs)
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s->var_values[VAR_Y], s->y);
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}
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if (s->x < mainpic->width && s->x + second->width >= 0 ||
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if (s->x < mainpic->width && s->x + second->width >= 0 &&
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s->y < mainpic->height && s->y + second->height >= 0) {
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ThreadData td;
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td.dst = mainpic;
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td.src = second;
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ctx->internal->execute(ctx, s->blend_slice, &td, NULL, FFMIN(FFMIN(mainpic->height - s->y, second->height),
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ctx->internal->execute(ctx, s->blend_slice, &td, NULL, FFMIN(FFMAX(1, FFMIN3(s->y + second->height, FFMIN(second->height, mainpic->height), mainpic->height - s->y)),
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ff_filter_get_nb_threads(ctx)));
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}
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return ff_filter_frame(ctx->outputs[0], mainpic);
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