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lavfi/lut3d: avoid overread.
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@ -94,7 +94,7 @@ static inline struct rgbvec lerp(const struct rgbvec *v0, const struct rgbvec *v
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#define NEAR(x) ((int)((x) + .5))
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#define PREV(x) ((int)(x))
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#define NEXT(x) ((int)(x) + 1)
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#define NEXT(x) (FFMIN((int)(x) + 1, lut3d->lutsize - 1))
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/**
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* Get the nearest defined point
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