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hap: Decode using optimal slices sizes
Enjoy some cache locality and use less threads. About 5x speedup (from 60ms to 12ms to decode a 4k frame). Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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@ -46,6 +46,8 @@ typedef struct HapContext {
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uint8_t *snappied; /* Buffer interacting with snappy */
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size_t max_snappy; /* Maximum compressed size for snappy buffer */
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int slice_size; /* Optimal slice size */
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/* Pointer to the selected compress or decompress function */
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int (*tex_fun)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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} HapContext;
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@ -137,16 +137,30 @@ static int setup_texture(AVCodecContext *avctx, size_t length)
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}
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static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
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int block_nb, int thread_nb)
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int slice, int thread_nb)
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{
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HapContext *ctx = avctx->priv_data;
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AVFrame *frame = arg;
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int x = (TEXTURE_BLOCK_W * block_nb) % avctx->coded_width;
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int y = TEXTURE_BLOCK_H * (TEXTURE_BLOCK_W * block_nb / avctx->coded_width);
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uint8_t *p = frame->data[0] + x * 4 + y * frame->linesize[0];
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const uint8_t *d = ctx->tex_data + block_nb * ctx->tex_rat;
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const uint8_t *d = ctx->tex_data;
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int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
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int x, y;
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int start_slice, end_slice;
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start_slice = slice * ctx->slice_size;
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end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
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start_slice /= TEXTURE_BLOCK_H;
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end_slice /= TEXTURE_BLOCK_H;
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for (y = start_slice; y < end_slice; y++) {
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uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
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int off = y * w_block;
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for (x = 0; x < w_block; x++) {
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ctx->tex_fun(p + x * 16, frame->linesize[0],
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d + (off + x) * ctx->tex_rat);
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}
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}
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ctx->tex_fun(p, frame->linesize[0], d);
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return 0;
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}
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@ -156,7 +170,10 @@ static int hap_decode(AVCodecContext *avctx, void *data,
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HapContext *ctx = avctx->priv_data;
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ThreadFrame tframe;
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int ret, length;
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int blocks = avctx->coded_width * avctx->coded_height / (TEXTURE_BLOCK_W * TEXTURE_BLOCK_H);
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int slices = FFMIN(avctx->thread_count,
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avctx->coded_height / TEXTURE_BLOCK_H);
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ctx->slice_size = avctx->coded_height / slices;
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bytestream2_init(&ctx->gbc, avpkt->data, avpkt->size);
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@ -180,7 +197,7 @@ static int hap_decode(AVCodecContext *avctx, void *data,
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ff_thread_finish_setup(avctx);
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/* Use the decompress function on the texture, one block per thread */
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, blocks);
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, slices);
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/* Frame is ready to be output */
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tframe.f->pict_type = AV_PICTURE_TYPE_I;
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