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avcodec/fmvc: Move frame allocation to a later stage
This way more things are checked before allocation Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -400,20 +400,17 @@ static int decode_frame(AVCodecContext *avctx, AVFrame *frame,
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GetByteContext *gb = &s->gb;
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PutByteContext *pb = &s->pb;
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int ret, y, x;
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int key_frame;
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if (avpkt->size < 8)
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return AVERROR_INVALIDDATA;
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if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
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return ret;
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bytestream2_init(gb, avpkt->data, avpkt->size);
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bytestream2_skip(gb, 2);
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frame->key_frame = !!bytestream2_get_le16(gb);
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frame->pict_type = frame->key_frame ? AV_PICTURE_TYPE_I : AV_PICTURE_TYPE_P;
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key_frame = !!bytestream2_get_le16(gb);
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if (frame->key_frame) {
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if (key_frame) {
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const uint8_t *src;
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unsigned type, size;
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uint8_t *dst;
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@ -433,6 +430,12 @@ static int decode_frame(AVCodecContext *avctx, AVFrame *frame,
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return AVERROR_PATCHWELCOME;
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}
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if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
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return ret;
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frame->key_frame = 1;
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frame->pict_type = AV_PICTURE_TYPE_I;
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src = s->buffer;
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dst = frame->data[0] + (avctx->height - 1) * frame->linesize[0];
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for (y = 0; y < avctx->height; y++) {
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@ -513,6 +516,12 @@ static int decode_frame(AVCodecContext *avctx, AVFrame *frame,
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dst = &rect[block_h * s->stride];
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}
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if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
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return ret;
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frame->key_frame = 0;
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frame->pict_type = AV_PICTURE_TYPE_P;
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ssrc = s->buffer;
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ddst = frame->data[0] + (avctx->height - 1) * frame->linesize[0];
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for (y = 0; y < avctx->height; y++) {
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