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lavc/hapdec: Use correct no-transparency colour space.
Reviewed-by: Tom Butterworth
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parent
e06ef9aa5f
commit
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@ -383,9 +383,6 @@ static av_cold int hap_init(AVCodecContext *avctx)
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avctx->coded_width = FFALIGN(avctx->width, TEXTURE_BLOCK_W);
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avctx->coded_height = FFALIGN(avctx->height, TEXTURE_BLOCK_H);
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/* Technically only one mode has alpha, but 32 bits are easier to handle */
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avctx->pix_fmt = AV_PIX_FMT_RGBA;
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ff_texturedsp_init(&ctx->dxtc);
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switch (avctx->codec_tag) {
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@ -393,16 +390,19 @@ static av_cold int hap_init(AVCodecContext *avctx)
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texture_name = "DXT1";
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ctx->tex_rat = 8;
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ctx->tex_fun = ctx->dxtc.dxt1_block;
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avctx->pix_fmt = AV_PIX_FMT_RGB0;
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break;
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case MKTAG('H','a','p','5'):
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texture_name = "DXT5";
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ctx->tex_rat = 16;
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ctx->tex_fun = ctx->dxtc.dxt5_block;
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avctx->pix_fmt = AV_PIX_FMT_RGBA;
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break;
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case MKTAG('H','a','p','Y'):
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texture_name = "DXT5-YCoCg-scaled";
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ctx->tex_rat = 16;
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ctx->tex_fun = ctx->dxtc.dxt5ys_block;
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avctx->pix_fmt = AV_PIX_FMT_RGB0;
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break;
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default:
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return AVERROR_DECODER_NOT_FOUND;
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