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	avcodec/xpmdec: Use LUT for hex char->number conversion
Speeds up decoding and also reduces binary size. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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		| @@ -193,15 +193,22 @@ static const ColorEntry color_table[] = { | ||||
|  | ||||
| static unsigned hex_char_to_number(uint8_t x) | ||||
| { | ||||
|     if (x >= 'a' && x <= 'f') | ||||
|         x -= 'a' - 10; | ||||
|     else if (x >= 'A' && x <= 'F') | ||||
|         x -= 'A' - 10; | ||||
|     else if (x >= '0' && x <= '9') | ||||
|         x -= '0'; | ||||
|     else | ||||
|         x = 0; | ||||
|     return x; | ||||
| #define TIMES256(idx) \ | ||||
| TIMES64(4 * (idx)) TIMES64(4 * (idx) + 1) TIMES64(4 * (idx) + 2) TIMES64(4 * (idx) + 3) | ||||
| #define TIMES64(idx) \ | ||||
| TIMES16(4 * (idx)) TIMES16(4 * (idx) + 1) TIMES16(4 * (idx) + 2) TIMES16(4 * (idx) + 3) | ||||
| #define TIMES16(idx) \ | ||||
| TIMES4(4 * (idx)) TIMES4(4 * (idx) + 1) TIMES4(4 * (idx) + 2) TIMES4(4 * (idx) + 3) | ||||
| #define TIMES4(idx) \ | ||||
| ENTRY(4 * (idx)) ENTRY(4 * (idx) + 1) ENTRY(4 * (idx) + 2) ENTRY(4 * (idx) + 3) | ||||
| #define ENTRY(x) [x] = ((x) >= 'a' && (x) <= 'f') ? (x) - ('a' - 10) : \ | ||||
|                        ((x) >= 'A' && (x) <= 'F') ? (x) - ('A' - 10) : \ | ||||
|                        ((x) >= '0' && (x) <= '9') ? (x) - '0' : 0, | ||||
|  | ||||
|     static const uint8_t lut[] = { | ||||
|         TIMES256(0) | ||||
|     }; | ||||
|     return lut[x]; | ||||
| } | ||||
|  | ||||
| /* | ||||
|   | ||||
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