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avcodec/nvenc: Delay frame output to increase encoding speed
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@ -163,6 +163,7 @@ typedef struct NvencContext
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int cbr;
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int twopass;
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int gpu;
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int buffer_delay;
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} NvencContext;
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static const NvencValuePair nvenc_h264_level_pairs[] = {
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@ -692,6 +693,9 @@ static av_cold int nvenc_encode_init(AVCodecContext *avctx)
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num_mbs = ((avctx->width + 15) >> 4) * ((avctx->height + 15) >> 4);
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ctx->max_surface_count = (num_mbs >= 8160) ? 32 : 48;
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if (ctx->buffer_delay >= ctx->max_surface_count)
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ctx->buffer_delay = ctx->max_surface_count - 1;
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ctx->init_encode_params.enableEncodeAsync = 0;
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ctx->init_encode_params.enablePTD = 1;
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@ -1373,7 +1377,7 @@ static int nvenc_encode_frame(AVCodecContext *avctx, AVPacket *pkt,
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}
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}
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if (ctx->output_surface_ready_queue.count) {
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if (ctx->output_surface_ready_queue.count && (!frame || ctx->output_surface_ready_queue.count + ctx->output_surface_queue.count >= ctx->buffer_delay)) {
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tmpoutsurf = out_surf_queue_dequeue(&ctx->output_surface_ready_queue);
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res = process_output_surface(avctx, pkt, tmpoutsurf);
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@ -1410,6 +1414,7 @@ static const AVOption options[] = {
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{ "cbr", "Use cbr encoding mode", OFFSET(cbr), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
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{ "2pass", "Use 2pass cbr encoding mode (low latency mode only)", OFFSET(twopass), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
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{ "gpu", "Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on.", OFFSET(gpu), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, VE },
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{ "delay", "Delays frame output by the given amount of frames.", OFFSET(buffer_delay), AV_OPT_TYPE_INT, { .i64 = INT_MAX }, 0, INT_MAX, VE },
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{ NULL }
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};
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