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Bitmap Brothers JV errata
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -77,6 +77,7 @@ version <next>:
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- Wing Commander IV movies decoder added
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- movie source added
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- Bink version 'b' audio and video decoder
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- Bitmap Brothers JV playback system
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- Linux framebuffer input device added
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@ -150,6 +150,7 @@ Codecs:
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interplayvideo.c Mike Melanson
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ivi* Kostya Shishkov
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jpeg_ls.c Kostya Shishkov
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jvdec.c Peter Ross
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kmvc.c Kostya Shishkov
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lcl*.c Roberto Togni, Reimar Doeffinger
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libgsm.c Michel Bardiaux
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@ -284,6 +285,7 @@ Muxers/Demuxers:
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ipmovie.c Mike Melanson
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img2.c Michael Niedermayer
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iss.c Stefan Gehrer
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jvdec.c Peter Ross
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libnut.c Oded Shimon
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lmlm4.c Ivo van Poorten
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lxfdec.c Tomas Härdin
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@ -62,6 +62,8 @@ library:
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@tab Used in some games from Bethesda Softworks.
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@item Bink @tab @tab X
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@tab Multimedia format used by many games.
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@item Bitmap Brothers JV @tab @tab X
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@tab Used in Z and Z95 games.
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@item Brute Force & Ignorance @tab @tab X
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@tab Used in the game Flash Traffic: City of Angels.
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@item Interplay C93 @tab @tab X
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@ -352,6 +354,7 @@ following image formats are supported:
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@item Bethesda VID video @tab @tab X
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@tab Used in some games from Bethesda Softworks.
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@item Bink Video @tab @tab X
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@item Bitmap Brothers JV video @tab @tab X
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@item Brute Force & Ignorance @tab @tab X
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@tab Used in the game Flash Traffic: City of Angels.
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@item C93 video @tab @tab X
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