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rpza: move some variables to the blocks where they are used
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@ -74,11 +74,8 @@ static void rpza_decode_stream(RpzaContext *s)
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int stride = s->frame->linesize[0] / 2;
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int row_inc = stride - 4;
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int chunk_size;
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uint8_t opcode;
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int n_blocks;
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uint16_t colorA = 0, colorB;
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uint16_t color4[4];
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uint8_t index, idx;
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uint16_t ta, tb;
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uint16_t *pixels = (uint16_t *)s->frame->data[0];
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@ -105,9 +102,9 @@ static void rpza_decode_stream(RpzaContext *s)
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/* Process chunk data */
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while (bytestream2_get_bytes_left(&s->gb)) {
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opcode = bytestream2_get_byte(&s->gb); /* Get opcode */
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uint8_t opcode = bytestream2_get_byte(&s->gb); /* Get opcode */
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n_blocks = (opcode & 0x1f) + 1; /* Extract block counter from opcode */
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int n_blocks = (opcode & 0x1f) + 1; /* Extract block counter from opcode */
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/* If opcode MSbit is 0, we need more data to decide what to do */
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if ((opcode & 0x80) == 0) {
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@ -182,9 +179,9 @@ static void rpza_decode_stream(RpzaContext *s)
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while (n_blocks--) {
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block_ptr = row_ptr + pixel_ptr;
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for (pixel_y = 0; pixel_y < 4; pixel_y++) {
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index = bytestream2_get_byteu(&s->gb);
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uint8_t index = bytestream2_get_byteu(&s->gb);
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for (pixel_x = 0; pixel_x < 4; pixel_x++){
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idx = (index >> (2 * (3 - pixel_x))) & 0x03;
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uint8_t idx = (index >> (2 * (3 - pixel_x))) & 0x03;
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pixels[block_ptr] = color4[idx];
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block_ptr++;
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}
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