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lavfi/colorspace: add ff_matrix_mul_3x3_vec
Signed-off-by: rcombs <rcombs@rcombs.me>
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@ -62,6 +62,17 @@ void ff_matrix_mul_3x3(double dst[3][3],
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src2[m][1] * src1[1][n] +
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src2[m][2] * src1[2][n];
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}
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void ff_matrix_mul_3x3_vec(double dst[3], const double vec[3], const double mat[3][3])
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{
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int m;
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for (m = 0; m < 3; m++)
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dst[m] = vec[0] * mat[m][0] +
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vec[1] * mat[m][1] +
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vec[2] * mat[m][2];
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}
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/*
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* see e.g. http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
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*/
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@ -29,6 +29,7 @@
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void ff_matrix_invert_3x3(const double in[3][3], double out[3][3]);
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void ff_matrix_mul_3x3(double dst[3][3],
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const double src1[3][3], const double src2[3][3]);
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void ff_matrix_mul_3x3_vec(double dst[3], const double vec[3], const double mat[3][3]);
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void ff_fill_rgb2xyz_table(const AVPrimaryCoefficients *coeffs,
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const AVWhitepointCoefficients *wp,
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double rgb2xyz[3][3]);
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