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avfilter/vf_bm3d: round values toward nearest integer
Instead of rounding toward zero and thus producing darker output.
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@ -660,7 +660,7 @@ static void do_output(BM3DContext *s, uint8_t *dst, int dst_linesize,
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sum_den += den;
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}
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dstp[j] = av_clip_uint8(sum_num / sum_den);
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dstp[j] = av_clip_uint8(lrintf(sum_num / sum_den));
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}
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}
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}
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@ -688,7 +688,7 @@ static void do_output16(BM3DContext *s, uint8_t *dst, int dst_linesize,
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sum_den += den;
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}
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dstp[j] = av_clip_uintp2_c(sum_num / sum_den, depth);
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dstp[j] = av_clip_uintp2_c(lrintf(sum_num / sum_den), depth);
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}
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}
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}
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