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avutil/hwcontext_dxva2: Allocate pub and priv frames hwctx together
This is possible because the lifetime of both coincide. Besides reducing the number of allocations this also simplifies access to DXVA2FramesContext as one no longer has to go through AVHWFramesInternal. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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@ -57,6 +57,11 @@ typedef struct DXVA2Mapping {
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} DXVA2Mapping;
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typedef struct DXVA2FramesContext {
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/**
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* The public AVDXVA2FramesContext. See hwcontext_dxva2.h for it.
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*/
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AVDXVA2FramesContext p;
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IDirect3DSurface9 **surfaces_internal;
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int nb_surfaces_used;
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@ -99,8 +104,8 @@ DEFINE_GUID(video_processor_service, 0xfc51a552, 0xd5e7, 0x11d9, 0xaf, 0x55, 0x0
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static void dxva2_frames_uninit(AVHWFramesContext *ctx)
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{
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AVDXVA2DeviceContext *device_hwctx = ctx->device_ctx->hwctx;
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AVDXVA2FramesContext *frames_hwctx = ctx->hwctx;
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DXVA2FramesContext *s = ctx->internal->priv;
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DXVA2FramesContext *s = ctx->hwctx;
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AVDXVA2FramesContext *frames_hwctx = &s->p;
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int i;
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if (frames_hwctx->decoder_to_release)
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@ -135,8 +140,8 @@ static void dxva2_pool_release_dummy(void *opaque, uint8_t *data)
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static AVBufferRef *dxva2_pool_alloc(void *opaque, size_t size)
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{
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AVHWFramesContext *ctx = (AVHWFramesContext*)opaque;
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DXVA2FramesContext *s = ctx->internal->priv;
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AVDXVA2FramesContext *hwctx = ctx->hwctx;
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DXVA2FramesContext *s = ctx->hwctx;
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AVDXVA2FramesContext *hwctx = &s->p;
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if (s->nb_surfaces_used < hwctx->nb_surfaces) {
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s->nb_surfaces_used++;
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@ -149,9 +154,9 @@ static AVBufferRef *dxva2_pool_alloc(void *opaque, size_t size)
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static int dxva2_init_pool(AVHWFramesContext *ctx)
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{
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AVDXVA2FramesContext *frames_hwctx = ctx->hwctx;
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AVDXVA2DeviceContext *device_hwctx = ctx->device_ctx->hwctx;
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DXVA2FramesContext *s = ctx->internal->priv;
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DXVA2FramesContext *s = ctx->hwctx;
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AVDXVA2FramesContext *frames_hwctx = &s->p;
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int decode = (frames_hwctx->surface_type == DXVA2_VideoDecoderRenderTarget);
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int i;
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@ -216,8 +221,8 @@ static int dxva2_init_pool(AVHWFramesContext *ctx)
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static int dxva2_frames_init(AVHWFramesContext *ctx)
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{
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AVDXVA2FramesContext *hwctx = ctx->hwctx;
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DXVA2FramesContext *s = ctx->internal->priv;
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DXVA2FramesContext *s = ctx->hwctx;
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AVDXVA2FramesContext *hwctx = &s->p;
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int ret;
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if (hwctx->surface_type != DXVA2_VideoDecoderRenderTarget &&
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@ -586,8 +591,7 @@ const HWContextType ff_hwcontext_type_dxva2 = {
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.name = "DXVA2",
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.device_hwctx_size = sizeof(AVDXVA2DeviceContext),
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.frames_hwctx_size = sizeof(AVDXVA2FramesContext),
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.frames_priv_size = sizeof(DXVA2FramesContext),
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.frames_hwctx_size = sizeof(DXVA2FramesContext),
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.device_create = dxva2_device_create,
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.frames_init = dxva2_frames_init,
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