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avfilter/avf_showspectrum: add rainbow colormap
Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -14614,7 +14614,9 @@ It accepts the following values:
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@item channel
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each channel is displayed in a separate color
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@item intensity
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each channel is is displayed using the same color scheme
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each channel is displayed using the same color scheme
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@item rainbow
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each channel is displayed using the rainbow color scheme
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@end table
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Default value is @samp{channel}.
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@ -37,7 +37,7 @@
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enum DisplayMode { COMBINED, SEPARATE, NB_MODES };
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enum DisplayScale { LINEAR, SQRT, CBRT, LOG, NB_SCALES };
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enum ColorMode { CHANNEL, INTENSITY, NB_CLMODES };
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enum ColorMode { CHANNEL, INTENSITY, RAINBOW, NB_CLMODES };
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enum SlideMode { REPLACE, SCROLL, FULLFRAME, RSCROLL, NB_SLIDES };
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enum Orientation { VERTICAL, HORIZONTAL, NB_ORIENTATIONS };
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@ -82,6 +82,7 @@ static const AVOption showspectrum_options[] = {
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{ "color", "set channel coloring", OFFSET(color_mode), AV_OPT_TYPE_INT, {.i64=CHANNEL}, CHANNEL, NB_CLMODES-1, FLAGS, "color" },
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{ "channel", "separate color for each channel", 0, AV_OPT_TYPE_CONST, {.i64=CHANNEL}, 0, 0, FLAGS, "color" },
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{ "intensity", "intensity based coloring", 0, AV_OPT_TYPE_CONST, {.i64=INTENSITY}, 0, 0, FLAGS, "color" },
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{ "rainbow", "rainbow based coloring", 0, AV_OPT_TYPE_CONST, {.i64=RAINBOW}, 0, 0, FLAGS, "color" },
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{ "scale", "set display scale", OFFSET(scale), AV_OPT_TYPE_INT, {.i64=SQRT}, LINEAR, NB_SCALES-1, FLAGS, "scale" },
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{ "sqrt", "square root", 0, AV_OPT_TYPE_CONST, {.i64=SQRT}, 0, 0, FLAGS, "scale" },
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{ "cbrt", "cubic root", 0, AV_OPT_TYPE_CONST, {.i64=CBRT}, 0, 0, FLAGS, "scale" },
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@ -112,9 +113,10 @@ static const AVOption showspectrum_options[] = {
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AVFILTER_DEFINE_CLASS(showspectrum);
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static const struct {
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static const struct ColorTable {
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float a, y, u, v;
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} intensity_color_table[] = {
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} color_table[][8] = {
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[INTENSITY] = {
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{ 0, 0, 0, 0 },
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{ 0.13, .03587126228984074, .1573300977624594, -.02548747583751842 },
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{ 0.30, .18572281794568020, .1772436246393981, .17475554840414750 },
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@ -122,7 +124,16 @@ static const struct {
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{ 0.73, .65830621175547810, -.3716070802232764, .24352759331252930 },
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{ 0.78, .76318535758242900, -.4307467689263783, .16866496622310430 },
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{ 0.91, .95336363636363640, -.2045454545454546, .03313636363636363 },
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{ 1, 1, 0, 0 }
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{ 1, 1, 0, 0 }},
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[RAINBOW] = {
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{ 0, 0, 0, 0 },
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{ 0.13, 44/256., (189-128)/256., (138-128)/256. },
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{ 0.25, 29/256., (186-128)/256., (119-128)/256. },
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{ 0.38, 119/256., (194-128)/256., (53-128)/256. },
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{ 0.60, 111/256., (73-128)/256., (59-128)/256. },
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{ 0.73, 205/256., (19-128)/256., (149-128)/256. },
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{ 0.86, 135/256., (83-128)/256., (200-128)/256. },
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{ 1, 73/256., (95-128)/256., (225-128)/256. }},
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};
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static av_cold void uninit(AVFilterContext *ctx)
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@ -369,6 +380,7 @@ static int plot_spectrum_column(AVFilterLink *inlink, AVFrame *insamples)
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// reduce range by channel count
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yf = 256.0f / s->nb_display_channels;
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switch (s->color_mode) {
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case RAINBOW:
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case INTENSITY:
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uf = yf;
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vf = yf;
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@ -430,33 +442,35 @@ static int plot_spectrum_column(AVFilterLink *inlink, AVFrame *insamples)
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av_assert0(0);
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}
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if (s->color_mode == INTENSITY) {
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if (s->color_mode == INTENSITY ||
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s->color_mode == RAINBOW) {
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const int cm = s->color_mode;
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float y, u, v;
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int i;
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for (i = 1; i < FF_ARRAY_ELEMS(intensity_color_table) - 1; i++)
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if (intensity_color_table[i].a >= a)
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for (i = 1; i < FF_ARRAY_ELEMS(color_table[cm]) - 1; i++)
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if (color_table[cm][i].a >= a)
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break;
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// i now is the first item >= the color
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// now we know to interpolate between item i - 1 and i
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if (a <= intensity_color_table[i - 1].a) {
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y = intensity_color_table[i - 1].y;
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u = intensity_color_table[i - 1].u;
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v = intensity_color_table[i - 1].v;
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} else if (a >= intensity_color_table[i].a) {
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y = intensity_color_table[i].y;
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u = intensity_color_table[i].u;
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v = intensity_color_table[i].v;
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if (a <= color_table[cm][i - 1].a) {
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y = color_table[cm][i - 1].y;
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u = color_table[cm][i - 1].u;
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v = color_table[cm][i - 1].v;
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} else if (a >= color_table[cm][i].a) {
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y = color_table[cm][i].y;
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u = color_table[cm][i].u;
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v = color_table[cm][i].v;
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} else {
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float start = intensity_color_table[i - 1].a;
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float end = intensity_color_table[i].a;
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float start = color_table[cm][i - 1].a;
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float end = color_table[cm][i].a;
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float lerpfrac = (a - start) / (end - start);
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y = intensity_color_table[i - 1].y * (1.0f - lerpfrac)
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+ intensity_color_table[i].y * lerpfrac;
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u = intensity_color_table[i - 1].u * (1.0f - lerpfrac)
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+ intensity_color_table[i].u * lerpfrac;
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v = intensity_color_table[i - 1].v * (1.0f - lerpfrac)
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+ intensity_color_table[i].v * lerpfrac;
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y = color_table[cm][i - 1].y * (1.0f - lerpfrac)
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+ color_table[cm][i].y * lerpfrac;
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u = color_table[cm][i - 1].u * (1.0f - lerpfrac)
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+ color_table[cm][i].u * lerpfrac;
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v = color_table[cm][i - 1].v * (1.0f - lerpfrac)
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+ color_table[cm][i].v * lerpfrac;
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}
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out[0] += y * yf;
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