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mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-12-23 12:43:46 +02:00

ac3enc: merge AC3MDCTContext with AC3EncodeContext.

Since both the fixed-point and floating-point encoders use the FFTContext,
this no longer needs to be in a separate context. Also, when a short-transform
context is added, the same MDCT window will be used.
This commit is contained in:
Justin Ruggles 2011-07-13 15:12:11 -04:00
parent 82cea7cb6c
commit b5849f7709
5 changed files with 26 additions and 36 deletions

View File

@ -1836,8 +1836,7 @@ av_cold int ff_ac3_encode_close(AVCodecContext *avctx)
av_freep(&block->cpl_coord_mant);
}
s->mdct_end(s->mdct);
av_freep(&s->mdct);
s->mdct_end(s);
av_freep(&avctx->coded_frame);
return 0;
@ -2242,8 +2241,7 @@ av_cold int ff_ac3_encode_init(AVCodecContext *avctx)
bit_alloc_init(s);
FF_ALLOCZ_OR_GOTO(avctx, s->mdct, sizeof(AC3MDCTContext), init_fail);
ret = s->mdct_init(avctx, s->mdct, 9);
ret = s->mdct_init(s);
if (ret)
goto init_fail;

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@ -66,11 +66,6 @@ typedef int64_t CoefSumType;
#endif
typedef struct AC3MDCTContext {
const SampleType *window; ///< MDCT window function
FFTContext fft; ///< FFT context for MDCT calculation
} AC3MDCTContext;
/**
* Encoding Options used by AVOption.
*/
@ -143,7 +138,8 @@ typedef struct AC3EncodeContext {
PutBitContext pb; ///< bitstream writer context
DSPContext dsp;
AC3DSPContext ac3dsp; ///< AC-3 optimized functions
AC3MDCTContext *mdct; ///< MDCT context
FFTContext mdct; ///< FFT context for MDCT calculation
const SampleType *mdct_window; ///< MDCT window function array
AC3Block blocks[AC3_MAX_BLOCKS]; ///< per-block info
@ -226,8 +222,8 @@ typedef struct AC3EncodeContext {
int ref_bap_set; ///< indicates if ref_bap pointers have been set
/* fixed vs. float function pointers */
void (*mdct_end)(AC3MDCTContext *mdct);
int (*mdct_init)(AVCodecContext *avctx, AC3MDCTContext *mdct, int nbits);
void (*mdct_end)(struct AC3EncodeContext *s);
int (*mdct_init)(struct AC3EncodeContext *s);
/* fixed vs. float templated function pointers */
int (*allocate_sample_buffers)(struct AC3EncodeContext *s);
@ -262,13 +258,11 @@ void ff_ac3_output_frame(AC3EncodeContext *s, unsigned char *frame);
/* prototypes for functions in ac3enc_fixed.c and ac3enc_float.c */
void ff_ac3_fixed_mdct_end(AC3MDCTContext *mdct);
void ff_ac3_float_mdct_end(AC3MDCTContext *mdct);
void ff_ac3_fixed_mdct_end(AC3EncodeContext *s);
void ff_ac3_float_mdct_end(AC3EncodeContext *s);
int ff_ac3_fixed_mdct_init(AVCodecContext *avctx, AC3MDCTContext *mdct,
int nbits);
int ff_ac3_float_mdct_init(AVCodecContext *avctx, AC3MDCTContext *mdct,
int nbits);
int ff_ac3_fixed_mdct_init(AC3EncodeContext *s);
int ff_ac3_float_mdct_init(AC3EncodeContext *s);
/* prototypes for functions in ac3enc_template.c */

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@ -41,9 +41,9 @@ static AVClass ac3enc_class = { "Fixed-Point AC-3 Encoder", av_default_item_name
/**
* Finalize MDCT and free allocated memory.
*/
av_cold void AC3_NAME(mdct_end)(AC3MDCTContext *mdct)
av_cold void AC3_NAME(mdct_end)(AC3EncodeContext *s)
{
ff_mdct_end(&mdct->fft);
ff_mdct_end(&s->mdct);
}
@ -51,11 +51,10 @@ av_cold void AC3_NAME(mdct_end)(AC3MDCTContext *mdct)
* Initialize MDCT tables.
* @param nbits log2(MDCT size)
*/
av_cold int AC3_NAME(mdct_init)(AVCodecContext *avctx, AC3MDCTContext *mdct,
int nbits)
av_cold int AC3_NAME(mdct_init)(AC3EncodeContext *s)
{
int ret = ff_mdct_init(&mdct->fft, nbits, 0, -1.0);
mdct->window = ff_ac3_window;
int ret = ff_mdct_init(&s->mdct, 9, 0, -1.0);
s->mdct_window = ff_ac3_window;
return ret;
}

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@ -45,10 +45,10 @@ static AVClass ac3enc_class = { "AC-3 Encoder", av_default_item_name,
/**
* Finalize MDCT and free allocated memory.
*/
av_cold void ff_ac3_float_mdct_end(AC3MDCTContext *mdct)
av_cold void ff_ac3_float_mdct_end(AC3EncodeContext *s)
{
ff_mdct_end(&mdct->fft);
av_freep(&mdct->window);
ff_mdct_end(&s->mdct);
av_freep(&s->mdct_window);
}
@ -56,26 +56,25 @@ av_cold void ff_ac3_float_mdct_end(AC3MDCTContext *mdct)
* Initialize MDCT tables.
* @param nbits log2(MDCT size)
*/
av_cold int ff_ac3_float_mdct_init(AVCodecContext *avctx, AC3MDCTContext *mdct,
int nbits)
av_cold int ff_ac3_float_mdct_init(AC3EncodeContext *s)
{
float *window;
int i, n, n2;
n = 1 << nbits;
n = 1 << 9;
n2 = n >> 1;
window = av_malloc(n * sizeof(*window));
if (!window) {
av_log(avctx, AV_LOG_ERROR, "Cannot allocate memory.\n");
av_log(s->avctx, AV_LOG_ERROR, "Cannot allocate memory.\n");
return AVERROR(ENOMEM);
}
ff_kbd_window_init(window, 5.0, n2);
for (i = 0; i < n2; i++)
window[n-1-i] = window[i];
mdct->window = window;
s->mdct_window = window;
return ff_mdct_init(&mdct->fft, nbits, 0, -2.0 / n);
return ff_mdct_init(&s->mdct, 9, 0, -2.0 / n);
}

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@ -108,13 +108,13 @@ static void apply_mdct(AC3EncodeContext *s)
const SampleType *input_samples = &s->planar_samples[ch][blk * AC3_BLOCK_SIZE];
apply_window(&s->dsp, s->windowed_samples, input_samples,
s->mdct->window, AC3_WINDOW_SIZE);
s->mdct_window, AC3_WINDOW_SIZE);
if (s->fixed_point)
block->coeff_shift[ch+1] = normalize_samples(s);
s->mdct->fft.mdct_calcw(&s->mdct->fft, block->mdct_coef[ch+1],
s->windowed_samples);
s->mdct.mdct_calcw(&s->mdct, block->mdct_coef[ch+1],
s->windowed_samples);
}
}
}