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adpcm: ADPCM Electronic Arts has always two channels

This commit is contained in:
Janne Grunau 2012-01-05 20:50:55 +01:00
parent faaec4676c
commit bb5b3940b0

View File

@ -91,9 +91,13 @@ typedef struct ADPCMDecodeContext {
static av_cold int adpcm_decode_init(AVCodecContext * avctx)
{
ADPCMDecodeContext *c = avctx->priv_data;
unsigned int min_channels = 1;
unsigned int max_channels = 2;
switch(avctx->codec->id) {
case CODEC_ID_ADPCM_EA:
min_channels = 2;
break;
case CODEC_ID_ADPCM_EA_R1:
case CODEC_ID_ADPCM_EA_R2:
case CODEC_ID_ADPCM_EA_R3:
@ -101,7 +105,7 @@ static av_cold int adpcm_decode_init(AVCodecContext * avctx)
max_channels = 6;
break;
}
if (avctx->channels <= 0 || avctx->channels > max_channels) {
if (avctx->channels < min_channels || avctx->channels > max_channels) {
av_log(avctx, AV_LOG_ERROR, "Invalid number of channels\n");
return AVERROR(EINVAL);
}