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adpcm: ADPCM Electronic Arts has always two channels
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@ -91,9 +91,13 @@ typedef struct ADPCMDecodeContext {
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static av_cold int adpcm_decode_init(AVCodecContext * avctx)
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{
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ADPCMDecodeContext *c = avctx->priv_data;
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unsigned int min_channels = 1;
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unsigned int max_channels = 2;
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switch(avctx->codec->id) {
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case CODEC_ID_ADPCM_EA:
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min_channels = 2;
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break;
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case CODEC_ID_ADPCM_EA_R1:
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case CODEC_ID_ADPCM_EA_R2:
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case CODEC_ID_ADPCM_EA_R3:
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@ -101,7 +105,7 @@ static av_cold int adpcm_decode_init(AVCodecContext * avctx)
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max_channels = 6;
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break;
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}
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if (avctx->channels <= 0 || avctx->channels > max_channels) {
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if (avctx->channels < min_channels || avctx->channels > max_channels) {
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av_log(avctx, AV_LOG_ERROR, "Invalid number of channels\n");
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return AVERROR(EINVAL);
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}
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