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mpegaudio: bury inline asm under HAVE_INLINE_ASM.
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@ -36,6 +36,8 @@ void ff_four_imdct36_float_avx(float *out, float *buf, float *in, float *win,
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DECLARE_ALIGNED(16, static float, mdct_win_sse)[2][4][4*40];
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#if HAVE_INLINE_ASM
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#define MACS(rt, ra, rb) rt+=(ra)*(rb)
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#define MLSS(rt, ra, rb) rt-=(ra)*(rb)
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@ -178,6 +180,7 @@ static void apply_window_mp3(float *in, float *win, int *unused, float *out,
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*out = sum;
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}
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#endif /* HAVE_INLINE_ASM */
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#define DECL_IMDCT_BLOCKS(CPU1, CPU2) \
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static void imdct36_blocks_ ## CPU1(float *out, float *buf, float *in, \
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@ -235,9 +238,11 @@ void ff_mpadsp_init_mmx(MPADSPContext *s)
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}
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}
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#if HAVE_INLINE_ASM
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if (mm_flags & AV_CPU_FLAG_SSE2) {
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s->apply_window_float = apply_window_mp3;
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}
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#endif /* HAVE_INLINE_ASM */
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#if HAVE_YASM
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if (mm_flags & AV_CPU_FLAG_AVX && HAVE_AVX) {
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s->imdct36_blocks_float = imdct36_blocks_avx;
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