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ac3_fixed: fix computation of spx_noise_blend
It was set to 1 instead of sqrt(3) Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -939,7 +939,7 @@ static int decode_audio_block(AC3DecodeContext *s, int blk)
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nblend = 0;
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sblend = 0x800000;
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} else if (nratio > 0x7fffff) {
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nblend = 0x800000;
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nblend = 14529495; // sqrt(3) in FP.23
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sblend = 0;
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} else {
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nblend = fixed_sqrt(nratio, 23);
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