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mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-12-23 12:43:46 +02:00

force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to use DVXA

The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.

Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.

The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This commit is contained in:
Steve Lhomme 2015-07-26 13:35:47 +02:00 committed by Michael Niedermayer
parent f21fcf60ec
commit c5327df838
2 changed files with 8 additions and 1 deletions

2
configure vendored
View File

@ -5098,7 +5098,7 @@ check_lib2 "windows.h psapi.h" GetProcessMemoryInfo -lpsapi
check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC"
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0600

View File

@ -27,6 +27,9 @@
#include "config.h"
/* define the proper COM entries before forcing desktop APIs */
#include <objbase.h>
#if CONFIG_DXVA2
#include "dxva2.h"
#endif
@ -35,6 +38,10 @@
#endif
#if HAVE_DXVA_H
/* dxva.h defines nothing otherwise but it works */
#undef WINAPI_FAMILY
#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
#define _CRT_BUILD_DESKTOP_APP 0
#include <dxva.h>
#endif