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avfilter/vf_v360: add cubemap 1x6 layout
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@ -17932,7 +17932,8 @@ Equirectangular projection.
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@item c3x2
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@item c6x1
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Cubemap with 3x2/6x1 layout.
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@item c1x6
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Cubemap with 3x2/6x1/1x6 layout.
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Format specific options:
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@ -49,6 +49,7 @@ enum Projections {
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FLAT,
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DUAL_FISHEYE,
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FACEBOOK,
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CUBEMAP_1_6,
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NB_PROJECTIONS,
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};
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@ -139,6 +140,7 @@ static const AVOption v360_options[] = {
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{ "eac", "equi-angular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, "in" },
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{ "dfisheye", "dual fisheye", 0, AV_OPT_TYPE_CONST, {.i64=DUAL_FISHEYE}, 0, 0, FLAGS, "in" },
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{ "fb", "facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=FACEBOOK}, 0, 0, FLAGS, "in" },
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{ "c1x6", "cubemap1x6", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_1_6}, 0, 0, FLAGS, "in" },
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{ "output", "set output projection", OFFSET(out), AV_OPT_TYPE_INT, {.i64=CUBEMAP_3_2}, 0, NB_PROJECTIONS-1, FLAGS, "out" },
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{ "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
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{ "c3x2", "cubemap3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, "out" },
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@ -146,6 +148,7 @@ static const AVOption v360_options[] = {
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{ "eac", "equi-angular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, "out" },
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{ "flat", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, "out" },
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{ "fb", "facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=FACEBOOK}, 0, 0, FLAGS, "out" },
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{ "c1x6", "cubemap1x6", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_1_6}, 0, 0, FLAGS, "out" },
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{ "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, "interp" },
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{ "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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@ -1164,6 +1167,34 @@ static void xyz_to_cube3x2(const V360Context *s,
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}
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}
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/**
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* Calculate 3D coordinates on sphere for corresponding frame position in cubemap1x6 format.
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*
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* @param s filter context
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* @param i horizontal position on frame [0, height)
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* @param j vertical position on frame [0, width)
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* @param width frame width
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* @param height frame height
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* @param vec coordinates on sphere
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*/
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static void cube1x6_to_xyz(const V360Context *s,
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int i, int j, int width, int height,
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float *vec)
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{
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const float ew = width;
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const float eh = height / 6.f;
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const int face = floorf(j / eh);
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const int v_shift = ceilf(eh * face);
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const int ehi = ceilf(eh * (face + 1)) - v_shift;
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const float uf = 2.f * i / ew - 1.f;
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const float vf = 2.f * (j - v_shift) / ehi - 1.f;
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cube_to_xyz(s, uf, vf, face, vec);
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}
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/**
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* Calculate 3D coordinates on sphere for corresponding frame position in cubemap6x1 format.
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*
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@ -1192,6 +1223,84 @@ static void cube6x1_to_xyz(const V360Context *s,
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cube_to_xyz(s, uf, vf, face, vec);
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}
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/**
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* Calculate frame position in cubemap1x6 format for corresponding 3D coordinates on sphere.
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*
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* @param s filter context
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* @param vec coordinates on sphere
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* @param width frame width
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* @param height frame height
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* @param us horizontal coordinates for interpolation window
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* @param vs vertical coordinates for interpolation window
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* @param du horizontal relative coordinate
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* @param dv vertical relative coordinate
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*/
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static void xyz_to_cube1x6(const V360Context *s,
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const float *vec, int width, int height,
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uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
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{
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const float eh = height / 6.f;
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const int ewi = width;
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float uf, vf;
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int ui, vi;
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int ehi;
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int i, j;
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int direction, face;
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xyz_to_cube(s, vec, &uf, &vf, &direction);
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uf *= (1.f - s->in_pad);
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vf *= (1.f - s->in_pad);
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face = s->in_cubemap_face_order[direction];
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ehi = ceilf(eh * (face + 1)) - ceilf(eh * face);
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uf = 0.5f * ewi * (uf + 1.f);
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vf = 0.5f * ehi * (vf + 1.f);
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ui = floorf(uf);
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vi = floorf(vf);
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*du = uf - ui;
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*dv = vf - vi;
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for (i = -1; i < 3; i++) {
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for (j = -1; j < 3; j++) {
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int new_ui = ui + j;
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int new_vi = vi + i;
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int v_shift;
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int new_ehi;
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if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) {
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face = s->in_cubemap_face_order[direction];
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v_shift = ceilf(eh * face);
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} else {
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uf = 2.f * new_ui / ewi - 1.f;
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vf = 2.f * new_vi / ehi - 1.f;
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uf /= (1.f - s->in_pad);
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vf /= (1.f - s->in_pad);
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process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
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uf *= (1.f - s->in_pad);
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vf *= (1.f - s->in_pad);
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v_shift = ceilf(eh * face);
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new_ehi = ceilf(eh * (face + 1)) - v_shift;
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new_ui = av_clip(roundf(0.5f * ewi * (uf + 1.f)), 0, ewi - 1);
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new_vi = av_clip(roundf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1);
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}
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us[i + 1][j + 1] = new_ui;
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vs[i + 1][j + 1] = v_shift + new_vi;
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}
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}
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}
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/**
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* Calculate frame position in cubemap6x1 format for corresponding 3D coordinates on sphere.
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*
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@ -1918,6 +2027,12 @@ static int config_output(AVFilterLink *outlink)
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wf = inlink->w / 3.f * 4.f;
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hf = inlink->h;
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break;
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case CUBEMAP_1_6:
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in_transform = xyz_to_cube1x6;
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err = prepare_cube_in(ctx);
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wf = inlink->w * 4.f;
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hf = inlink->h / 3.f;
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break;
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case CUBEMAP_6_1:
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in_transform = xyz_to_cube6x1;
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err = prepare_cube_in(ctx);
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@ -1967,6 +2082,12 @@ static int config_output(AVFilterLink *outlink)
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w = roundf(wf / 4.f * 3.f);
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h = roundf(hf);
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break;
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case CUBEMAP_1_6:
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out_transform = cube1x6_to_xyz;
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err = prepare_cube_out(ctx);
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w = roundf(wf / 4.f);
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h = roundf(hf * 3.f);
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break;
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case CUBEMAP_6_1:
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out_transform = cube6x1_to_xyz;
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err = prepare_cube_out(ctx);
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