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audiodsp: ppc: Add VSX variant
Signed-off-by: Luca Barbato <lu_zero@gentoo.org> Signed-off-by: Diego Biurrun <diego@biurrun.de>
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@ -61,6 +61,31 @@ static int32_t scalarproduct_int16_altivec(const int16_t *v1, const int16_t *v2,
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#endif /* HAVE_ALTIVEC */
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#if HAVE_VSX
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static int32_t scalarproduct_int16_vsx(const int16_t *v1, const int16_t *v2, int order)
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{
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int i;
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LOAD_ZERO;
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register vec_s16 vec1;
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register vec_s32 res = vec_splat_s32(0), t;
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int32_t ires;
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for (i = 0; i < order; i += 8) {
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vec1 = vec_vsx_ld(0, v1);
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t = vec_msum(vec1, vec_ld(0, v2), zero_s32v);
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res = vec_sums(t, res);
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v1 += 8;
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v2 += 8;
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}
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res = vec_splat(res, 3);
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vec_ste(res, 0, &ires);
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return ires;
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}
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#endif /* HAVE_VSX */
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av_cold void ff_audiodsp_init_ppc(AudioDSPContext *c)
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{
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#if HAVE_ALTIVEC && HAVE_BIGENDIAN
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@ -69,4 +94,11 @@ av_cold void ff_audiodsp_init_ppc(AudioDSPContext *c)
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c->scalarproduct_int16 = scalarproduct_int16_altivec;
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#endif /* HAVE_ALTIVEC */
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#if HAVE_VSX
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if (!PPC_VSX(av_get_cpu_flags()))
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return;
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c->scalarproduct_int16 = scalarproduct_int16_vsx;
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#endif /* HAVE_VSX */
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}
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