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avfilter/vf_v360: add option to pick rotation order
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@ -18065,6 +18065,20 @@ Default resolution depends on formats.
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@item roll
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Set rotation for the output video. Values in degrees.
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@item rorder
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Set rotation order for the output video. Choose one item for each position.
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@table @samp
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@item y, Y
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yaw
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@item p, P
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pitch
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@item r, R
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roll
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@end table
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Default value is @b{@samp{ypr}}.
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@item h_flip
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@item v_flip
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@item d_flip
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@ -70,20 +70,29 @@ enum Rotation {
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NB_ROTATIONS,
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};
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enum RotationOrder {
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YAW,
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PITCH,
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ROLL,
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NB_RORDERS,
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};
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typedef struct V360Context {
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const AVClass *class;
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int in, out;
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int interp;
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int width, height;
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char* in_forder;
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char* out_forder;
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char* in_frot;
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char* out_frot;
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char *in_forder;
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char *out_forder;
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char *in_frot;
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char *out_frot;
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char *rorder;
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int in_cubemap_face_order[6];
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int out_cubemap_direction_order[6];
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int in_cubemap_face_rotation[6];
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int out_cubemap_face_rotation[6];
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int rotation_order[3];
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float in_pad, out_pad;
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@ -90,6 +90,7 @@ static const AVOption v360_options[] = {
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{ "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "yaw"},
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{ "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "pitch"},
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{ "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "roll"},
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{ "rorder", "rotation order", OFFSET(rorder), AV_OPT_TYPE_STRING, {.str="ypr"}, 0, 0, FLAGS, "rorder"},
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{ "h_fov", "horizontal field of view", OFFSET(h_fov), AV_OPT_TYPE_FLOAT, {.dbl=90.f}, 0.f, 180.f, FLAGS, "h_fov"},
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{ "v_fov", "vertical field of view", OFFSET(v_fov), AV_OPT_TYPE_FLOAT, {.dbl=45.f}, 0.f, 90.f, FLAGS, "v_fov"},
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{ "h_flip", "flip video horizontally", OFFSET(h_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "h_flip"},
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@ -499,6 +500,26 @@ static int get_rotation(char c)
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}
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}
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/**
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* Convert char to corresponding rotation order.
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*/
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static int get_rorder(char c)
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{
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switch (c) {
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case 'Y':
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case 'y':
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return YAW;
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case 'P':
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case 'p':
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return PITCH;
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case 'R':
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case 'r':
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return ROLL;
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default:
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return -1;
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}
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}
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/**
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* Prepare data for processing cubemap input format.
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*
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@ -1849,11 +1870,26 @@ static void xyz_to_barrel(const V360Context *s,
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}
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static void multiply_matrix(float c[3][3], const float a[3][3], const float b[3][3])
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{
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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float sum = 0;
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for (int k = 0; k < 3; k++)
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sum += a[i][k] * b[k][j];
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c[i][j] = sum;
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}
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}
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}
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/**
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* Calculate rotation matrix for yaw/pitch/roll angles.
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*/
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static inline void calculate_rotation_matrix(float yaw, float pitch, float roll,
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float rot_mat[3][3])
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float rot_mat[3][3],
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const int rotation_order[3])
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{
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const float yaw_rad = yaw * M_PI / 180.f;
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const float pitch_rad = pitch * M_PI / 180.f;
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@ -1866,17 +1902,23 @@ static inline void calculate_rotation_matrix(float yaw, float pitch, float roll,
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const float sin_roll = sinf(roll_rad);
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const float cos_roll = cosf(roll_rad);
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rot_mat[0][0] = sin_yaw * sin_pitch * sin_roll + cos_yaw * cos_roll;
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rot_mat[0][1] = sin_yaw * sin_pitch * cos_roll - cos_yaw * sin_roll;
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rot_mat[0][2] = sin_yaw * cos_pitch;
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float m[3][3][3];
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float temp[3][3];
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rot_mat[1][0] = cos_pitch * sin_roll;
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rot_mat[1][1] = cos_pitch * cos_roll;
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rot_mat[1][2] = -sin_pitch;
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m[0][0][0] = cos_yaw; m[0][0][1] = 0; m[0][0][2] = sin_yaw;
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m[0][1][0] = 0; m[0][1][1] = 1; m[0][1][2] = 0;
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m[0][2][0] = -sin_yaw; m[0][2][1] = 0; m[0][2][2] = cos_yaw;
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rot_mat[2][0] = cos_yaw * sin_pitch * sin_roll - sin_yaw * cos_roll;
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rot_mat[2][1] = cos_yaw * sin_pitch * cos_roll + sin_yaw * sin_roll;
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rot_mat[2][2] = cos_yaw * cos_pitch;
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m[1][0][0] = 1; m[1][0][1] = 0; m[1][0][2] = 0;
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m[1][1][0] = 0; m[1][1][1] = cos_pitch; m[1][1][2] = -sin_pitch;
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m[1][2][0] = 0; m[1][2][1] = sin_pitch; m[1][2][2] = cos_pitch;
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m[2][0][0] = cos_roll; m[2][0][1] = -sin_roll; m[2][0][2] = 0;
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m[2][1][0] = sin_roll; m[2][1][1] = cos_roll; m[2][1][2] = 0;
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m[2][2][0] = 0; m[2][2][1] = 0; m[2][2][2] = 1;
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multiply_matrix(temp, m[rotation_order[0]], m[rotation_order[1]]);
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multiply_matrix(rot_mat, temp, m[rotation_order[2]]);
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}
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/**
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@ -1986,6 +2028,26 @@ static int config_output(AVFilterLink *outlink)
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ff_v360_init(s, depth);
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for (int order = 0; order < NB_RORDERS; order++) {
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const char c = s->rorder[order];
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int rorder;
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if (c == '\0') {
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av_log(ctx, AV_LOG_ERROR,
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"Incomplete rorder option. Direction for all 3 rotation orders should be specified.\n");
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return AVERROR(EINVAL);
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}
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rorder = get_rorder(c);
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if (rorder == -1) {
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av_log(ctx, AV_LOG_ERROR,
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"Incorrect rotation order symbol '%c' in rorder option.\n", c);
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return AVERROR(EINVAL);
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}
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s->rotation_order[order] = rorder;
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}
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switch (s->in) {
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case EQUIRECTANGULAR:
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in_transform = xyz_to_equirect;
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@ -2141,7 +2203,7 @@ static int config_output(AVFilterLink *outlink)
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allocate_plane(s, sizeof_uv, sizeof_ker, 2);
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}
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calculate_rotation_matrix(s->yaw, s->pitch, s->roll, rot_mat);
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calculate_rotation_matrix(s->yaw, s->pitch, s->roll, rot_mat, s->rotation_order);
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set_mirror_modifier(s->h_flip, s->v_flip, s->d_flip, mirror_modifier);
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// Calculate remap data
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