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avcodec/movtextdec: Perform RGB->BGR color conversion early

Reduces the amount of conversions.

Reviewed-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This commit is contained in:
Andreas Rheinhardt 2021-12-07 20:57:45 +01:00
parent 4b2bc0b8fe
commit cce2765ce9

View File

@ -144,6 +144,7 @@ static void mov_text_parse_style_record(StyleBox *style, const uint8_t **ptr)
style->fontsize = bytestream_get_byte(ptr);
// Primary color
style->color = bytestream_get_be24(ptr);
style->color = RGB_TO_BGR(style->color);
style->alpha = bytestream_get_byte(ptr);
}
@ -189,6 +190,7 @@ static int mov_text_tx3g(AVCodecContext *avctx, MovTextContext *m)
}
// Background Color
m->d.back_color = bytestream_get_be24(&tx3g_ptr);
m->d.back_color = RGB_TO_BGR(m->d.back_color);
m->d.back_alpha = bytestream_get_byte(&tx3g_ptr);
// BoxRecord
tx3g_ptr += 8;
@ -369,7 +371,7 @@ static int text_to_ass(AVBPrint *buf, const char *text, const char *text_end,
}
if (default_style->color != style->color) {
color = style->color;
av_bprintf(buf, "{\\1c&H%X&}", RGB_TO_BGR(color));
av_bprintf(buf, "{\\1c&H%X&}", color);
}
if (default_style->alpha != style->alpha)
av_bprintf(buf, "{\\1a&H%02X&}", 255 - style->alpha);
@ -392,10 +394,10 @@ static int text_to_ass(AVBPrint *buf, const char *text, const char *text_end,
}
if (text_pos == m->h.hlit_end) {
if (m->box_flags & HCLR_BOX) {
av_bprintf(buf, "{\\2c&H%X&}", RGB_TO_BGR(default_style->color));
av_bprintf(buf, "{\\2c&H%X&}", default_style->color);
} else {
av_bprintf(buf, "{\\1c&H%X&}{\\2c&H%X&}",
RGB_TO_BGR(color), RGB_TO_BGR(default_style->color));
color, default_style->color);
}
}
}
@ -441,10 +443,10 @@ static int mov_text_init(AVCodecContext *avctx) {
return ff_ass_subtitle_header_full(avctx,
m->frame_width, m->frame_height,
m->d.font, default_style->fontsize,
(255U - default_style->alpha) << 24 | RGB_TO_BGR(default_style->color),
(255U - default_style->alpha) << 24 | RGB_TO_BGR(default_style->color),
(255U - m->d.back_alpha) << 24 | RGB_TO_BGR(m->d.back_color),
(255U - m->d.back_alpha) << 24 | RGB_TO_BGR(m->d.back_color),
(255U - default_style->alpha) << 24 | default_style->color,
(255U - default_style->alpha) << 24 | default_style->color,
(255U - m->d.back_alpha) << 24 | m->d.back_color,
(255U - m->d.back_alpha) << 24 | m->d.back_color,
default_style->bold, default_style->italic, default_style->underline,
ASS_DEFAULT_BORDERSTYLE, m->d.alignment);
} else