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Set Discworld II BMV palette opaque.
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@ -219,7 +219,7 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, AVPac
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return AVERROR_INVALIDDATA;
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}
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for (i = 0; i < 256; i++)
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c->pal[i] = bytestream_get_be24(&c->stream);
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c->pal[i] = 0xFF << 24 | bytestream_get_be24(&c->stream);
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}
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if (type & BMV_SCROLL) {
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if (c->stream - pkt->data > pkt->size - 2) {
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