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https://github.com/FFmpeg/FFmpeg.git
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pthread_frame: use a thread-safe way for signalling threads to die
Current code uses a plain int in a racy way, which is UB.
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8385ba53f1
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@ -90,6 +90,8 @@ typedef struct PerThreadContext {
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AVFrame *requested_frame; ///< AVFrame the codec passed to get_buffer()
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int requested_flags; ///< flags passed to get_buffer() for requested_frame
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int die; ///< Set when the thread should exit.
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} PerThreadContext;
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/**
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@ -108,8 +110,6 @@ typedef struct FrameThreadContext {
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* Set for the first N packets, where N is the number of threads.
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* While it is set, ff_thread_en/decode_frame won't return any results.
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*/
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int die; ///< Set when threads should exit.
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} FrameThreadContext;
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/**
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@ -122,20 +122,22 @@ typedef struct FrameThreadContext {
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static attribute_align_arg void *frame_worker_thread(void *arg)
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{
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PerThreadContext *p = arg;
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FrameThreadContext *fctx = p->parent;
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AVCodecContext *avctx = p->avctx;
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const AVCodec *codec = avctx->codec;
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while (1) {
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if (p->state == STATE_INPUT_READY && !fctx->die) {
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if (p->state == STATE_INPUT_READY) {
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pthread_mutex_lock(&p->mutex);
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while (p->state == STATE_INPUT_READY && !fctx->die)
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while (p->state == STATE_INPUT_READY) {
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if (p->die) {
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pthread_mutex_unlock(&p->mutex);
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goto die;
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}
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pthread_cond_wait(&p->input_cond, &p->mutex);
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}
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pthread_mutex_unlock(&p->mutex);
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}
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if (fctx->die) break;
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if (!codec->update_thread_context && avctx->thread_safe_callbacks)
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ff_thread_finish_setup(avctx);
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@ -161,6 +163,7 @@ static attribute_align_arg void *frame_worker_thread(void *arg)
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pthread_mutex_unlock(&p->mutex);
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}
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die:
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return NULL;
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}
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@ -504,12 +507,11 @@ void ff_frame_thread_free(AVCodecContext *avctx, int thread_count)
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if (fctx->prev_thread && fctx->prev_thread != fctx->threads)
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update_context_from_thread(fctx->threads->avctx, fctx->prev_thread->avctx, 0);
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fctx->die = 1;
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for (i = 0; i < thread_count; i++) {
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PerThreadContext *p = &fctx->threads[i];
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pthread_mutex_lock(&p->mutex);
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p->die = 1;
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pthread_cond_signal(&p->input_cond);
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pthread_mutex_unlock(&p->mutex);
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