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lavc/dcaenc: avoid wasteful cos calls
cos has symmetry; use this. Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
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@ -169,8 +169,16 @@ static int encode_init(AVCodecContext *avctx)
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if (!cos_table[0]) {
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int j, k;
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for (i = 0; i < 2048; i++) {
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cos_table[0] = 0x7fffffff;
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cos_table[512] = 0;
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cos_table[1024] = -cos_table[0];
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for (i = 1; i < 512; i++) {
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cos_table[i] = (int32_t)(0x7fffffff * cos(M_PI * i / 1024));
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cos_table[1024-i] = -cos_table[i];
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cos_table[1024+i] = -cos_table[i];
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cos_table[2048-i] = cos_table[i];
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}
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for (i = 0; i < 2048; i++) {
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cb_to_level[i] = (int32_t)(0x7fffffff * pow(10, -0.005 * i));
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}
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