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h264: Replace mpegvideo-specific MAX_THREADS by private define
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@ -1195,7 +1195,7 @@ static void free_tables(H264Context *h, int free_rbsp)
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h->cur_pic_ptr = NULL;
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for (i = 0; i < MAX_THREADS; i++) {
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for (i = 0; i < H264_MAX_THREADS; i++) {
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hx = h->thread_context[i];
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if (!hx)
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continue;
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@ -3224,12 +3224,12 @@ static int h264_slice_header_init(H264Context *h, int reinit)
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return ret;
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}
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if (nb_slices > MAX_THREADS || (nb_slices > h->mb_height && h->mb_height)) {
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if (nb_slices > H264_MAX_THREADS || (nb_slices > h->mb_height && h->mb_height)) {
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int max_slices;
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if (h->mb_height)
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max_slices = FFMIN(MAX_THREADS, h->mb_height);
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max_slices = FFMIN(H264_MAX_THREADS, h->mb_height);
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else
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max_slices = MAX_THREADS;
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max_slices = H264_MAX_THREADS;
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av_log(h->avctx, AV_LOG_WARNING, "too many threads/slices %d,"
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" reducing to %d\n", nb_slices, max_slices);
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nb_slices = max_slices;
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@ -40,6 +40,7 @@
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#include "rectangle.h"
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#define H264_MAX_PICTURE_COUNT 32
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#define H264_MAX_THREADS 16
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#define MAX_SPS_COUNT 32
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#define MAX_PPS_COUNT 256
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@ -580,7 +581,7 @@ typedef struct H264Context {
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* @name Members for slice based multithreading
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* @{
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*/
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struct H264Context *thread_context[MAX_THREADS];
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struct H264Context *thread_context[H264_MAX_THREADS];
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/**
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* current slice number, used to initalize slice_num of each thread/context
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