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checkasm: h264dsp: Move the x and y variables into the randomize_buffer macro
This avoids the risk of accidentally clobbering such variables outside of the macro if the same variables are used there. Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -34,6 +34,7 @@ static const uint32_t pixel_mask[3] = { 0xffffffff, 0x01ff01ff, 0x03ff03ff };
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#define randomize_buffers() \
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do { \
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int x, y; \
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uint32_t mask = pixel_mask[bit_depth - 8]; \
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for (y = 0; y < sz; y++) { \
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for (x = 0; x < PIXEL_STRIDE; x += 4) { \
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@ -178,8 +179,7 @@ static void check_idct(void)
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LOCAL_ALIGNED_16(int16_t, subcoef0, [8 * 8 * 2]);
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LOCAL_ALIGNED_16(int16_t, subcoef1, [8 * 8 * 2]);
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H264DSPContext h;
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int bit_depth, sz, align;
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int x, y, dc;
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int bit_depth, sz, align, dc;
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declare_func_emms(AV_CPU_FLAG_MMX, void, uint8_t *dst, int16_t *block, int stride);
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for (bit_depth = 8; bit_depth <= 10; bit_depth++) {
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