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lavfi/hue: use lookup tables
Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -73,6 +73,8 @@ typedef struct {
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int32_t hue_sin;
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int32_t hue_cos;
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double var_values[VAR_NB];
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uint8_t lut_u[256][256];
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uint8_t lut_v[256][256];
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} HueContext;
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#define OFFSET(x) offsetof(HueContext, x)
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@ -94,12 +96,43 @@ static inline void compute_sin_and_cos(HueContext *hue)
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/*
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* Scale the value to the norm of the resulting (U,V) vector, that is
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* the saturation.
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* This will be useful in the process_chrominance function.
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* This will be useful in the apply_lut function.
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*/
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hue->hue_sin = rint(sin(hue->hue) * (1 << 16) * hue->saturation);
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hue->hue_cos = rint(cos(hue->hue) * (1 << 16) * hue->saturation);
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}
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static inline void create_chrominance_lut(HueContext *h, const int32_t c,
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const int32_t s)
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{
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int32_t i, j, u, v, new_u, new_v;
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/*
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* If we consider U and V as the components of a 2D vector then its angle
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* is the hue and the norm is the saturation
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*/
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for (i = 0; i < 256; i++) {
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for (j = 0; j < 256; j++) {
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/* Normalize the components from range [16;140] to [-112;112] */
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u = i - 128;
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v = j - 128;
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/*
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* Apply the rotation of the vector : (c * u) - (s * v)
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* (s * u) + (c * v)
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* De-normalize the components (without forgetting to scale 128
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* by << 16)
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* Finally scale back the result by >> 16
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*/
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new_u = ((c * u) - (s * v) + (1 << 15) + (128 << 16)) >> 16;
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new_v = ((s * u) + (c * v) + (1 << 15) + (128 << 16)) >> 16;
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/* Prevent a potential overflow */
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h->lut_u[i][j] = av_clip_uint8_c(new_u);
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h->lut_v[i][j] = av_clip_uint8_c(new_v);
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}
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}
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}
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static int set_expr(AVExpr **pexpr_ptr, char **expr_ptr,
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const char *expr, const char *option, void *log_ctx)
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{
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@ -202,36 +235,20 @@ static int config_props(AVFilterLink *inlink)
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return 0;
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}
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static void process_chrominance(uint8_t *udst, uint8_t *vdst, const int dst_linesize,
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uint8_t *usrc, uint8_t *vsrc, const int src_linesize,
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int w, int h,
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const int32_t c, const int32_t s)
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static void apply_lut(HueContext *s,
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uint8_t *udst, uint8_t *vdst, const int dst_linesize,
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uint8_t *usrc, uint8_t *vsrc, const int src_linesize,
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int w, int h)
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{
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int32_t u, v, new_u, new_v;
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int i;
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/*
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* If we consider U and V as the components of a 2D vector then its angle
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* is the hue and the norm is the saturation
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*/
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while (h--) {
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for (i = 0; i < w; i++) {
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/* Normalize the components from range [16;140] to [-112;112] */
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u = usrc[i] - 128;
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v = vsrc[i] - 128;
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/*
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* Apply the rotation of the vector : (c * u) - (s * v)
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* (s * u) + (c * v)
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* De-normalize the components (without forgetting to scale 128
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* by << 16)
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* Finally scale back the result by >> 16
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*/
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new_u = ((c * u) - (s * v) + (1 << 15) + (128 << 16)) >> 16;
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new_v = ((s * u) + (c * v) + (1 << 15) + (128 << 16)) >> 16;
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const int u = usrc[i];
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const int v = vsrc[i];
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/* Prevent a potential overflow */
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udst[i] = av_clip_uint8_c(new_u);
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vdst[i] = av_clip_uint8_c(new_v);
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udst[i] = s->lut_u[u][v];
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vdst[i] = s->lut_v[u][v];
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}
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usrc += src_linesize;
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@ -249,6 +266,7 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *inpic)
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HueContext *hue = inlink->dst->priv;
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AVFilterLink *outlink = inlink->dst->outputs[0];
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AVFrame *outpic;
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const int32_t old_hue_sin = hue->hue_sin, old_hue_cos = hue->hue_cos;
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int direct = 0;
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if (av_frame_is_writable(inpic)) {
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@ -292,6 +310,8 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *inpic)
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hue->var_values[VAR_T], (int)hue->var_values[VAR_N]);
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compute_sin_and_cos(hue);
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if (old_hue_sin != hue->hue_sin || old_hue_cos != hue->hue_cos)
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create_chrominance_lut(hue, hue->hue_cos, hue->hue_sin);
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if (!direct) {
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av_image_copy_plane(outpic->data[0], outpic->linesize[0],
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@ -303,11 +323,10 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *inpic)
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inlink->w, inlink->h);
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}
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process_chrominance(outpic->data[1], outpic->data[2], outpic->linesize[1],
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inpic->data[1], inpic->data[2], inpic->linesize[1],
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FF_CEIL_RSHIFT(inlink->w, hue->hsub),
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FF_CEIL_RSHIFT(inlink->h, hue->vsub),
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hue->hue_cos, hue->hue_sin);
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apply_lut(hue, outpic->data[1], outpic->data[2], outpic->linesize[1],
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inpic->data[1], inpic->data[2], inpic->linesize[1],
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FF_CEIL_RSHIFT(inlink->w, hue->hsub),
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FF_CEIL_RSHIFT(inlink->h, hue->vsub));
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if (!direct)
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av_frame_free(&inpic);
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