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h264: avoid calling idr() twice
Fixes rare race condition leading to null pointer dereferences. Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -3757,6 +3757,7 @@ static int decode_nal_units(H264Context *h, const uint8_t *buf, int buf_size)
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int pass = !(avctx->active_thread_type & FF_THREAD_FRAME);
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int nals_needed = 0; ///< number of NALs that need decoding before the next frame thread starts
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int nal_index;
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int idr_cleared=0;
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h->nal_unit_type= 0;
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@ -3900,7 +3901,9 @@ again:
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buf_index = -1;
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goto end;
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}
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idr(h); // FIXME ensure we don't lose some frames if there is reordering
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if(!idr_cleared)
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idr(h); // FIXME ensure we don't lose some frames if there is reordering
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idr_cleared = 1;
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case NAL_SLICE:
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init_get_bits(&hx->s.gb, ptr, bit_length);
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hx->intra_gb_ptr =
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