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	ppc: vsx: Implement float_dsp
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							| @@ -5,6 +5,7 @@ OBJS-$(HAVE_VFP)     += $(VFP-OBJS)     $(VFP-OBJS-yes) | ||||
| OBJS-$(HAVE_NEON)    += $(NEON-OBJS)    $(NEON-OBJS-yes) | ||||
|  | ||||
| OBJS-$(HAVE_ALTIVEC) += $(ALTIVEC-OBJS) $(ALTIVEC-OBJS-yes) | ||||
| OBJS-$(HAVE_VSX)     += $(VSX-OBJS) $(VSX-OBJS-yes) | ||||
|  | ||||
| OBJS-$(HAVE_MMX)     += $(MMX-OBJS)     $(MMX-OBJS-yes) | ||||
| OBJS-$(HAVE_YASM)    += $(YASM-OBJS)    $(YASM-OBJS-yes) | ||||
|   | ||||
| @@ -2,3 +2,5 @@ OBJS += ppc/cpu.o                                                       \ | ||||
|         ppc/float_dsp_init.o                                            \ | ||||
|  | ||||
| ALTIVEC-OBJS += ppc/float_dsp_altivec.o                                 \ | ||||
|  | ||||
| VSX-OBJS     += ppc/float_dsp_vsx.o                                     \ | ||||
|   | ||||
| @@ -24,18 +24,26 @@ | ||||
| #include "libavutil/float_dsp.h" | ||||
| #include "libavutil/ppc/cpu.h" | ||||
| #include "float_dsp_altivec.h" | ||||
| #include "float_dsp_vsx.h" | ||||
|  | ||||
| av_cold void ff_float_dsp_init_ppc(AVFloatDSPContext *fdsp, int bit_exact) | ||||
| { | ||||
|     if (!PPC_ALTIVEC(av_get_cpu_flags())) | ||||
|         return; | ||||
| #if HAVE_BIGENDIAN | ||||
|     fdsp->vector_fmul = ff_vector_fmul_altivec; | ||||
|     fdsp->vector_fmul_add = ff_vector_fmul_add_altivec; | ||||
|     fdsp->vector_fmul_reverse = ff_vector_fmul_reverse_altivec; | ||||
|     if (HAVE_BIGENDIAN && PPC_ALTIVEC(av_get_cpu_flags())) { | ||||
|         fdsp->vector_fmul = ff_vector_fmul_altivec; | ||||
|         fdsp->vector_fmul_add = ff_vector_fmul_add_altivec; | ||||
|         fdsp->vector_fmul_reverse = ff_vector_fmul_reverse_altivec; | ||||
|  | ||||
|     if (!bit_exact) { | ||||
|         fdsp->vector_fmul_window = ff_vector_fmul_window_altivec; | ||||
|         if (!bit_exact) { | ||||
|             fdsp->vector_fmul_window = ff_vector_fmul_window_altivec; | ||||
|         } | ||||
|     } | ||||
|     if (PPC_VSX(av_get_cpu_flags())) { | ||||
|         fdsp->vector_fmul = ff_vector_fmul_vsx; | ||||
|         fdsp->vector_fmul_add = ff_vector_fmul_add_vsx; | ||||
|         fdsp->vector_fmul_reverse = ff_vector_fmul_reverse_vsx; | ||||
|  | ||||
|         if (!bit_exact) { | ||||
|             fdsp->vector_fmul_window = ff_vector_fmul_window_vsx; | ||||
|         } | ||||
|     } | ||||
| #endif | ||||
| } | ||||
|   | ||||
							
								
								
									
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								libavutil/ppc/float_dsp_vsx.c
									
									
									
									
									
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								libavutil/ppc/float_dsp_vsx.c
									
									
									
									
									
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							| @@ -0,0 +1,117 @@ | ||||
| /* | ||||
|  * Copyright (c) 2015 Luca Barbato <lu_zero@gentoo.org> | ||||
|  * | ||||
|  * This file is part of Libav. | ||||
|  * | ||||
|  * Libav is free software; you can redistribute it and/or | ||||
|  * modify it under the terms of the GNU Lesser General Public | ||||
|  * License as published by the Free Software Foundation; either | ||||
|  * version 2.1 of the License, or (at your option) any later version. | ||||
|  * | ||||
|  * Libav is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | ||||
|  * Lesser General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU Lesser General Public | ||||
|  * License along with Libav; if not, write to the Free Software | ||||
|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | ||||
|  */ | ||||
|  | ||||
| #include "util_altivec.h" | ||||
| #include "float_dsp_vsx.h" | ||||
|  | ||||
| void ff_vector_fmul_vsx(float *dst, | ||||
|                         const float *src0, const float *src1, | ||||
|                         int len) | ||||
| { | ||||
|     int i; | ||||
|     vec_f d0, d1, zero = (vec_f)vec_splat_u32(0); | ||||
|     for (i = 0; i < len - 7; i += 8) { | ||||
|         d0 = vec_vsx_ld( 0, src0 + i); | ||||
|         d1 = vec_vsx_ld(16, src0 + i); | ||||
|         d0 = vec_madd(d0, vec_vsx_ld( 0, src1 + i), zero); | ||||
|         d1 = vec_madd(d1, vec_vsx_ld(16, src1 + i), zero); | ||||
|         vec_vsx_st(d0,  0, dst + i); | ||||
|         vec_vsx_st(d1, 16, dst + i); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void ff_vector_fmul_window_vsx(float *dst, const float *src0, | ||||
|                                const float *src1, const float *win, | ||||
|                                int len) | ||||
| { | ||||
|     vec_f zero, t0, t1, s0, s1, wi, wj; | ||||
|     const vec_u8 reverse = vcprm(3, 2, 1, 0); | ||||
|     int i, j; | ||||
|  | ||||
|     dst  += len; | ||||
|     win  += len; | ||||
|     src0 += len; | ||||
|  | ||||
|     zero = (vec_f)vec_splat_u32(0); | ||||
|  | ||||
|     for (i = -len * 4, j = len * 4 - 16; i < 0; i += 16, j -= 16) { | ||||
|         s0 = vec_vsx_ld(i, src0); | ||||
|         s1 = vec_vsx_ld(j, src1); | ||||
|         wi = vec_vsx_ld(i, win); | ||||
|         wj = vec_vsx_ld(j, win); | ||||
|  | ||||
|         s1 = vec_perm(s1, s1, reverse); | ||||
|         wj = vec_perm(wj, wj, reverse); | ||||
|  | ||||
|         t0 = vec_madd(s0, wj, zero); | ||||
|         t0 = vec_nmsub(s1, wi, t0); | ||||
|         t1 = vec_madd(s0, wi, zero); | ||||
|         t1 = vec_madd(s1, wj, t1); | ||||
|         t1 = vec_perm(t1, t1, reverse); | ||||
|  | ||||
|         vec_vsx_st(t0, i, dst); | ||||
|         vec_vsx_st(t1, j, dst); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void ff_vector_fmul_add_vsx(float *dst, const float *src0, | ||||
|                             const float *src1, const float *src2, | ||||
|                             int len) | ||||
| { | ||||
|     int i; | ||||
|     vec_f d, s0, s1, s2; | ||||
|  | ||||
|     for (i = 0; i < len - 3; i += 4) { | ||||
|         s0 = vec_vsx_ld(0, src0 + i); | ||||
|         s1 = vec_vsx_ld(0, src1 + i); | ||||
|         s2 = vec_vsx_ld(0, src2 + i); | ||||
|         d = vec_madd(s0, s1, s2); | ||||
|         vec_vsx_st(d, 0, dst + i); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void ff_vector_fmul_reverse_vsx(float *dst, const float *src0, | ||||
|                                 const float *src1, int len) | ||||
| { | ||||
|     int i; | ||||
|     vec_f d, s0, s1, h0, l0, s2, s3; | ||||
|     vec_f zero = (vec_f)vec_splat_u32(0); | ||||
|  | ||||
|     src1 += len - 4; | ||||
|     for (i = 0; i < len - 7; i += 8) { | ||||
|         s1 = vec_vsx_ld(0, src1 - i);              // [a,b,c,d] | ||||
|         s0 = vec_vsx_ld(0, src0 + i); | ||||
|         l0 = vec_mergel(s1, s1);               // [c,c,d,d] | ||||
|         s3 = vec_vsx_ld(-16, src1 - i); | ||||
|         h0 = vec_mergeh(s1, s1);               // [a,a,b,b] | ||||
|         s2 = vec_vsx_ld(16, src0 + i); | ||||
|         s1 = vec_mergeh(vec_mergel(l0, h0),    // [d,b,d,b] | ||||
|                         vec_mergeh(l0, h0));   // [c,a,c,a] | ||||
|         // [d,c,b,a] | ||||
|         l0 = vec_mergel(s3, s3); | ||||
|         d = vec_madd(s0, s1, zero); | ||||
|         h0 = vec_mergeh(s3, s3); | ||||
|         vec_vsx_st(d, 0, dst + i); | ||||
|         s3 = vec_mergeh(vec_mergel(l0, h0), | ||||
|                         vec_mergeh(l0, h0)); | ||||
|         d = vec_madd(s2, s3, zero); | ||||
|         vec_vsx_st(d, 16, dst + i); | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								libavutil/ppc/float_dsp_vsx.h
									
									
									
									
									
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										38
									
								
								libavutil/ppc/float_dsp_vsx.h
									
									
									
									
									
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							| @@ -0,0 +1,38 @@ | ||||
| /* | ||||
|  * Copyright (c) 2015 Luca Barbato <lu_zero@gentoo.org> | ||||
|  * | ||||
|  * This file is part of Libav. | ||||
|  * | ||||
|  * Libav is free software; you can redistribute it and/or | ||||
|  * modify it under the terms of the GNU Lesser General Public | ||||
|  * License as published by the Free Software Foundation; either | ||||
|  * version 2.1 of the License, or (at your option) any later version. | ||||
|  * | ||||
|  * Libav is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | ||||
|  * Lesser General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU Lesser General Public | ||||
|  * License along with Libav; if not, write to the Free Software | ||||
|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | ||||
|  */ | ||||
|  | ||||
| #ifndef AVUTIL_PPC_FLOAT_DSP_VSX_H | ||||
| #define AVUTIL_PPC_FLOAT_DSP_VSX_H | ||||
|  | ||||
| void ff_vector_fmul_vsx(float *dst, const float *src0, | ||||
|                         const float *src1, int len); | ||||
|  | ||||
| void ff_vector_fmul_window_vsx(float *dst, const float *src0, | ||||
|                                const float *src1, const float *win, | ||||
|                                int len); | ||||
|  | ||||
| void ff_vector_fmul_add_vsx(float *dst, const float *src0, | ||||
|                             const float *src1, const float *src2, | ||||
|                             int len); | ||||
|  | ||||
| void ff_vector_fmul_reverse_vsx(float *dst, const float *src0, | ||||
|                                 const float *src1, int len); | ||||
|  | ||||
| #endif /* AVUTIL_PPC_FLOAT_DSP_VSX_H */ | ||||
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