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lavfi/overlay: simpler up-rounded w/h computations.
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@ -478,10 +478,10 @@ static void blend_image(AVFilterContext *ctx,
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for (i = 0; i < 3; i++) {
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int hsub = i ? over->hsub : 0;
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int vsub = i ? over->vsub : 0;
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int src_wp = FFALIGN(src_w, 1<<hsub) >> hsub;
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int src_hp = FFALIGN(src_h, 1<<vsub) >> vsub;
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int dst_wp = FFALIGN(dst_w, 1<<hsub) >> hsub;
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int dst_hp = FFALIGN(dst_h, 1<<vsub) >> vsub;
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int src_wp = FF_CEIL_RSHIFT(src_w, hsub);
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int src_hp = FF_CEIL_RSHIFT(src_h, vsub);
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int dst_wp = FF_CEIL_RSHIFT(dst_w, hsub);
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int dst_hp = FF_CEIL_RSHIFT(dst_h, vsub);
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int yp = y>>vsub;
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int xp = x>>hsub;
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uint8_t *s, *sp, *d, *dp, *a, *ap;
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