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avgblur_vulkan: port for the rewrite
This commit is contained in:
parent
05ce6473ac
commit
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@ -1,4 +1,6 @@
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/*
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* Copyright (c) Lynne
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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@ -19,23 +21,24 @@
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#include "libavutil/random_seed.h"
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#include "libavutil/opt.h"
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#include "vulkan_filter.h"
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#include "vulkan_spirv.h"
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#include "internal.h"
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#define CGS 32
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typedef struct AvgBlurVulkanContext {
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FFVulkanContext vkctx;
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int initialized;
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FFVkExecPool e;
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FFVkQueueFamilyCtx qf;
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FFVkExecContext *exec;
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FFVulkanPipeline *pl_hor;
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FFVulkanPipeline *pl_ver;
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VkSampler sampler;
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FFVulkanPipeline pl;
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FFVkSPIRVShader shd;
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/* Shader updators, must be in the main filter struct */
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VkDescriptorImageInfo input_images[3];
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VkDescriptorImageInfo tmp_images[3];
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VkDescriptorImageInfo output_images[3];
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/* Push constants / options */
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struct {
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float filter_norm[4];
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int32_t filter_len[2];
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} opts;
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int size_x;
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int size_y;
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@ -43,46 +46,53 @@ typedef struct AvgBlurVulkanContext {
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} AvgBlurVulkanContext;
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static const char blur_kernel[] = {
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C(0, shared vec4 cache[DIR(gl_WorkGroupSize) + FILTER_RADIUS*2 + 1]; )
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C(0, )
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C(0, void distort(const ivec2 pos, const int idx) )
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C(0, { )
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C(1, const uint cp = DIR(gl_LocalInvocationID) + FILTER_RADIUS; )
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C(0, )
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C(1, cache[cp] = texture(input_img[idx], pos); )
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C(0, )
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C(1, const ivec2 loc_l = pos - INC(FILTER_RADIUS); )
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C(1, cache[cp - FILTER_RADIUS] = texture(input_img[idx], loc_l); )
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C(0, )
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C(1, const ivec2 loc_h = pos + INC(DIR(gl_WorkGroupSize)); )
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C(1, cache[cp + DIR(gl_WorkGroupSize)] = texture(input_img[idx], loc_h); )
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C(0, )
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C(1, barrier(); )
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C(0, )
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C(1, vec4 sum = vec4(0); )
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C(1, for (int p = -FILTER_RADIUS; p <= FILTER_RADIUS; p++) )
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C(2, sum += cache[cp + p]; )
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C(0, )
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C(1, sum /= vec4(FILTER_RADIUS*2 + 1); )
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C(1, imageStore(output_img[idx], pos, sum); )
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C(0, } )
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C(0, void distort(const ivec2 pos, const int idx) )
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C(0, { )
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C(1, vec4 sum = vec4(0); )
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C(1, for (int y = -filter_len.y; y <= filter_len.y; y++) )
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C(1, for (int x = -filter_len.x; x <= filter_len.x; x++) )
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C(2, sum += texture(input_img[idx], pos + ivec2(x, y)); )
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C(0, )
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C(1, imageStore(output_img[idx], pos, sum * filter_norm); )
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C(0, } )
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};
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static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
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{
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int err;
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FFVkSPIRVShader *shd;
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uint8_t *spv_data;
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size_t spv_len;
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void *spv_opaque = NULL;
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AvgBlurVulkanContext *s = ctx->priv;
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FFVulkanContext *vkctx = &s->vkctx;
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const int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
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FFVkSPIRVShader *shd;
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FFVkSPIRVCompiler *spv;
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FFVulkanDescriptorSetBinding *desc;
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FFVulkanDescriptorSetBinding desc_i[2] = {
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spv = ff_vk_spirv_init();
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if (!spv) {
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av_log(ctx, AV_LOG_ERROR, "Unable to initialize SPIR-V compiler!\n");
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return AVERROR_EXTERNAL;
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}
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ff_vk_qf_init(vkctx, &s->qf, VK_QUEUE_COMPUTE_BIT);
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RET(ff_vk_exec_pool_init(vkctx, &s->qf, &s->e, s->qf.nb_queues*4, 0, 0, 0, NULL));
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RET(ff_vk_init_sampler(vkctx, &s->sampler, 1, VK_FILTER_LINEAR));
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RET(ff_vk_shader_init(&s->pl, &s->shd, "avgblur_compute",
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VK_SHADER_STAGE_COMPUTE_BIT, 0));
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shd = &s->shd;
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ff_vk_shader_set_compute_sizes(shd, 32, 1, 1);
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desc = (FFVulkanDescriptorSetBinding []) {
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{
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.name = "input_img",
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.dimensions = 2,
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.elems = planes,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.samplers = DUP_SAMPLER(s->sampler),
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},
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{
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.name = "output_img",
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@ -95,244 +105,68 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
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},
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};
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ff_vk_qf_init(vkctx, &s->qf, VK_QUEUE_COMPUTE_BIT, 0);
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RET(ff_vk_pipeline_descriptor_set_add(vkctx, &s->pl, shd, desc, 2, 0, 0));
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desc_i[0].sampler = ff_vk_init_sampler(vkctx, 1, VK_FILTER_LINEAR);
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if (!desc_i[0].sampler)
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return AVERROR_EXTERNAL;
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GLSLC(0, layout(push_constant, std430) uniform pushConstants { );
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GLSLC(1, vec4 filter_norm; );
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GLSLC(1, ivec2 filter_len; );
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GLSLC(0, }; );
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GLSLC(0, );
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{ /* Create shader for the horizontal pass */
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desc_i[0].updater = s->input_images;
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desc_i[1].updater = s->tmp_images;
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ff_vk_add_push_constant(&s->pl, 0, sizeof(s->opts),
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VK_SHADER_STAGE_COMPUTE_BIT);
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s->pl_hor = ff_vk_create_pipeline(vkctx, &s->qf);
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if (!s->pl_hor)
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return AVERROR(ENOMEM);
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shd = ff_vk_init_shader(s->pl_hor, "avgblur_compute_hor",
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VK_SHADER_STAGE_COMPUTE_BIT);
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if (!shd)
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return AVERROR(ENOMEM);
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ff_vk_set_compute_shader_sizes(shd, (int [3]){ CGS, 1, 1 });
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RET(ff_vk_add_descriptor_set(vkctx, s->pl_hor, shd, desc_i, FF_ARRAY_ELEMS(desc_i), 0));
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GLSLF(0, #define FILTER_RADIUS (%i) ,s->size_x - 1);
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GLSLC(0, #define INC(x) (ivec2(x, 0)) );
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GLSLC(0, #define DIR(var) (var.x) );
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GLSLD( blur_kernel );
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GLSLC(0, void main() );
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GLSLC(0, { );
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GLSLC(1, ivec2 size; );
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GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
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for (int i = 0; i < planes; i++) {
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GLSLC(0, );
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GLSLF(1, size = imageSize(output_img[%i]); ,i);
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GLSLC(1, if (IS_WITHIN(pos, size)) { );
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if (s->planes & (1 << i)) {
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GLSLF(2, distort(pos, %i); ,i);
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} else {
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GLSLF(2, vec4 res = texture(input_img[%i], pos); ,i);
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GLSLF(2, imageStore(output_img[%i], pos, res); ,i);
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}
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GLSLC(1, } );
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GLSLD( blur_kernel );
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GLSLC(0, void main() );
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GLSLC(0, { );
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GLSLC(1, ivec2 size; );
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GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
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for (int i = 0; i < planes; i++) {
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GLSLC(0, );
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GLSLF(1, size = imageSize(output_img[%i]); ,i);
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GLSLC(1, if (!IS_WITHIN(pos, size)) );
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GLSLC(2, return; );
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if (s->planes & (1 << i)) {
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GLSLF(1, distort(pos, %i); ,i);
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} else {
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GLSLF(1, vec4 res = texture(input_img[%i], pos); ,i);
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GLSLF(1, imageStore(output_img[%i], pos, res); ,i);
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}
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GLSLC(0, } );
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RET(ff_vk_compile_shader(vkctx, shd, "main"));
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RET(ff_vk_init_pipeline_layout(vkctx, s->pl_hor));
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RET(ff_vk_init_compute_pipeline(vkctx, s->pl_hor));
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}
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GLSLC(0, } );
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{ /* Create shader for the vertical pass */
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desc_i[0].updater = s->tmp_images;
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desc_i[1].updater = s->output_images;
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RET(spv->compile_shader(spv, ctx, &s->shd, &spv_data, &spv_len, "main",
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&spv_opaque));
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RET(ff_vk_shader_create(vkctx, &s->shd, spv_data, spv_len, "main"));
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s->pl_ver = ff_vk_create_pipeline(vkctx, &s->qf);
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if (!s->pl_ver)
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return AVERROR(ENOMEM);
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shd = ff_vk_init_shader(s->pl_ver, "avgblur_compute_ver",
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VK_SHADER_STAGE_COMPUTE_BIT);
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if (!shd)
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return AVERROR(ENOMEM);
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ff_vk_set_compute_shader_sizes(shd, (int [3]){ 1, CGS, 1 });
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RET(ff_vk_add_descriptor_set(vkctx, s->pl_ver, shd, desc_i, FF_ARRAY_ELEMS(desc_i), 0));
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GLSLF(0, #define FILTER_RADIUS (%i) ,s->size_y - 1);
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GLSLC(0, #define INC(x) (ivec2(0, x)) );
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GLSLC(0, #define DIR(var) (var.y) );
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GLSLD( blur_kernel );
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GLSLC(0, void main() );
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GLSLC(0, { );
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GLSLC(1, ivec2 size; );
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GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
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for (int i = 0; i < planes; i++) {
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GLSLC(0, );
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GLSLF(1, size = imageSize(output_img[%i]); ,i);
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GLSLC(1, if (IS_WITHIN(pos, size)) { );
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if (s->planes & (1 << i)) {
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GLSLF(2, distort(pos, %i); ,i);
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} else {
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GLSLF(2, vec4 res = texture(input_img[%i], pos); ,i);
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GLSLF(2, imageStore(output_img[%i], pos, res); ,i);
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}
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GLSLC(1, } );
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}
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GLSLC(0, } );
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RET(ff_vk_compile_shader(vkctx, shd, "main"));
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RET(ff_vk_init_pipeline_layout(vkctx, s->pl_ver));
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RET(ff_vk_init_compute_pipeline(vkctx, s->pl_ver));
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}
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/* Execution context */
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RET(ff_vk_create_exec_ctx(vkctx, &s->exec, &s->qf));
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RET(ff_vk_init_compute_pipeline(vkctx, &s->pl, &s->shd));
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RET(ff_vk_exec_pipeline_register(vkctx, &s->e, &s->pl));
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s->initialized = 1;
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s->opts.filter_len[0] = s->size_x - 1;
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s->opts.filter_len[1] = s->size_y - 1;
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s->opts.filter_norm[0] = s->opts.filter_len[0]*2 + 1;
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s->opts.filter_norm[0] = 1.0/(s->opts.filter_norm[0]*s->opts.filter_norm[0]);
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s->opts.filter_norm[1] = s->opts.filter_norm[0];
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s->opts.filter_norm[2] = s->opts.filter_norm[0];
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s->opts.filter_norm[3] = s->opts.filter_norm[0];
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return 0;
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fail:
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return err;
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}
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if (spv_opaque)
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spv->free_shader(spv, &spv_opaque);
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if (spv)
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spv->uninit(&spv);
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static int process_frames(AVFilterContext *avctx, AVFrame *out_f, AVFrame *tmp_f, AVFrame *in_f)
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{
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int err;
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VkCommandBuffer cmd_buf;
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AvgBlurVulkanContext *s = avctx->priv;
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FFVulkanContext *vkctx = &s->vkctx;
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FFVulkanFunctions *vk = &vkctx->vkfn;
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AVVkFrame *in = (AVVkFrame *)in_f->data[0];
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AVVkFrame *tmp = (AVVkFrame *)tmp_f->data[0];
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AVVkFrame *out = (AVVkFrame *)out_f->data[0];
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const VkFormat *input_formats = av_vkfmt_from_pixfmt(s->vkctx.input_format);
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const VkFormat *output_formats = av_vkfmt_from_pixfmt(s->vkctx.output_format);
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int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
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/* Update descriptors and init the exec context */
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ff_vk_start_exec_recording(vkctx, s->exec);
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cmd_buf = ff_vk_get_exec_buf(s->exec);
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for (int i = 0; i < planes; i++) {
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RET(ff_vk_create_imageview(vkctx, s->exec,
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&s->input_images[i].imageView, in->img[i],
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input_formats[i],
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ff_comp_identity_map));
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RET(ff_vk_create_imageview(vkctx, s->exec,
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&s->tmp_images[i].imageView, tmp->img[i],
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output_formats[i],
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ff_comp_identity_map));
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RET(ff_vk_create_imageview(vkctx, s->exec,
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&s->output_images[i].imageView, out->img[i],
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output_formats[i],
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ff_comp_identity_map));
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s->input_images[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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s->tmp_images[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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s->output_images[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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}
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ff_vk_update_descriptor_set(vkctx, s->pl_hor, 0);
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ff_vk_update_descriptor_set(vkctx, s->pl_ver, 0);
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for (int i = 0; i < planes; i++) {
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VkImageMemoryBarrier bar[] = {
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{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcAccessMask = 0,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.oldLayout = in->layout[i],
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.newLayout = s->input_images[i].imageLayout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = in->img[i],
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.levelCount = 1,
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.subresourceRange.layerCount = 1,
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},
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{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcAccessMask = 0,
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.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT,
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.oldLayout = tmp->layout[i],
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.newLayout = s->tmp_images[i].imageLayout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = tmp->img[i],
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.levelCount = 1,
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.subresourceRange.layerCount = 1,
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},
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{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcAccessMask = 0,
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.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.oldLayout = out->layout[i],
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.newLayout = s->output_images[i].imageLayout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = out->img[i],
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.levelCount = 1,
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.subresourceRange.layerCount = 1,
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},
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};
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vk->CmdPipelineBarrier(cmd_buf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
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0, NULL, 0, NULL, FF_ARRAY_ELEMS(bar), bar);
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in->layout[i] = bar[0].newLayout;
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in->access[i] = bar[0].dstAccessMask;
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tmp->layout[i] = bar[1].newLayout;
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tmp->access[i] = bar[1].dstAccessMask;
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out->layout[i] = bar[2].newLayout;
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out->access[i] = bar[2].dstAccessMask;
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}
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ff_vk_bind_pipeline_exec(vkctx, s->exec, s->pl_hor);
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vk->CmdDispatch(cmd_buf, FFALIGN(s->vkctx.output_width, CGS)/CGS,
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s->vkctx.output_height, 1);
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ff_vk_bind_pipeline_exec(vkctx, s->exec, s->pl_ver);
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vk->CmdDispatch(cmd_buf, s->vkctx.output_width,
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FFALIGN(s->vkctx.output_height, CGS)/CGS, 1);
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ff_vk_add_exec_dep(vkctx, s->exec, in_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
ff_vk_add_exec_dep(vkctx, s->exec, out_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
err = ff_vk_submit_exec_queue(vkctx,s->exec);
|
||||
if (err)
|
||||
return err;
|
||||
|
||||
ff_vk_qf_rotate(&s->qf);
|
||||
|
||||
return err;
|
||||
|
||||
fail:
|
||||
ff_vk_discard_exec_deps(s->exec);
|
||||
return err;
|
||||
}
|
||||
|
||||
static int avgblur_vulkan_filter_frame(AVFilterLink *link, AVFrame *in)
|
||||
{
|
||||
int err;
|
||||
AVFrame *tmp = NULL, *out = NULL;
|
||||
AVFrame *out = NULL;
|
||||
AVFilterContext *ctx = link->dst;
|
||||
AvgBlurVulkanContext *s = ctx->priv;
|
||||
AVFilterLink *outlink = ctx->outputs[0];
|
||||
@ -343,29 +177,22 @@ static int avgblur_vulkan_filter_frame(AVFilterLink *link, AVFrame *in)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
tmp = ff_get_video_buffer(outlink, outlink->w, outlink->h);
|
||||
if (!tmp) {
|
||||
err = AVERROR(ENOMEM);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!s->initialized)
|
||||
RET(init_filter(ctx, in));
|
||||
|
||||
RET(process_frames(ctx, out, tmp, in));
|
||||
RET(ff_vk_filter_process_simple(&s->vkctx, &s->e, &s->pl,
|
||||
out, in, s->sampler, &s->opts, sizeof(s->opts)));
|
||||
|
||||
err = av_frame_copy_props(out, in);
|
||||
if (err < 0)
|
||||
goto fail;
|
||||
|
||||
av_frame_free(&in);
|
||||
av_frame_free(&tmp);
|
||||
|
||||
return ff_filter_frame(outlink, out);
|
||||
|
||||
fail:
|
||||
av_frame_free(&in);
|
||||
av_frame_free(&tmp);
|
||||
av_frame_free(&out);
|
||||
return err;
|
||||
}
|
||||
@ -373,6 +200,16 @@ fail:
|
||||
static void avgblur_vulkan_uninit(AVFilterContext *avctx)
|
||||
{
|
||||
AvgBlurVulkanContext *s = avctx->priv;
|
||||
FFVulkanContext *vkctx = &s->vkctx;
|
||||
FFVulkanFunctions *vk = &vkctx->vkfn;
|
||||
|
||||
ff_vk_exec_pool_free(vkctx, &s->e);
|
||||
ff_vk_pipeline_free(vkctx, &s->pl);
|
||||
ff_vk_shader_free(vkctx, &s->shd);
|
||||
|
||||
if (s->sampler)
|
||||
vk->DestroySampler(vkctx->hwctx->act_dev, s->sampler,
|
||||
vkctx->hwctx->alloc);
|
||||
|
||||
ff_vk_uninit(&s->vkctx);
|
||||
|
||||
@ -382,9 +219,9 @@ static void avgblur_vulkan_uninit(AVFilterContext *avctx)
|
||||
#define OFFSET(x) offsetof(AvgBlurVulkanContext, x)
|
||||
#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
|
||||
static const AVOption avgblur_vulkan_options[] = {
|
||||
{ "sizeX", "Set horizontal radius", OFFSET(size_x), AV_OPT_TYPE_INT, {.i64 = 3}, 1, 32, .flags = FLAGS },
|
||||
{ "sizeX", "Set horizontal radius", OFFSET(size_x), AV_OPT_TYPE_INT, { .i64 = 3 }, 1, 32, .flags = FLAGS },
|
||||
{ "sizeY", "Set vertical radius", OFFSET(size_y), AV_OPT_TYPE_INT, { .i64 = 3 }, 1, 32, .flags = FLAGS },
|
||||
{ "planes", "Set planes to filter (bitmask)", OFFSET(planes), AV_OPT_TYPE_INT, {.i64 = 0xF}, 0, 0xF, .flags = FLAGS },
|
||||
{ "sizeY", "Set vertical radius", OFFSET(size_y), AV_OPT_TYPE_INT, {.i64 = 3}, 1, 32, .flags = FLAGS },
|
||||
{ NULL },
|
||||
};
|
||||
|
||||
|
@ -59,7 +59,7 @@ static const char distort_chroma_kernel[] = {
|
||||
C(0, { )
|
||||
C(1, vec2 p = ((vec2(pos)/vec2(size)) - 0.5f)*2.0f; )
|
||||
C(1, float d = sqrt(p.x*p.x + p.y*p.y); )
|
||||
C(1, p *= d / (d* dist); )
|
||||
C(1, p *= d / (d*dist); )
|
||||
C(1, vec4 res = texture(input_img[idx], (p/2.0f) + 0.5f); )
|
||||
C(1, imageStore(output_img[idx], pos, res); )
|
||||
C(0, } )
|
||||
|
Loading…
x
Reference in New Issue
Block a user