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dxva2: fix surface selection when compiled with both d3d11va and dxva2
Fixes a regression introduced in
be630b1e08
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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committed by
Anton Khirnov
parent
db0b3dccb3
commit
fabfbfe571
@@ -41,7 +41,7 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
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void *surface = ff_dxva2_get_surface(frame);
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unsigned i;
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for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++)
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for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
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#if CONFIG_D3D11VA
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if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface) {
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D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
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@@ -53,6 +53,7 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
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if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface)
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return i;
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#endif
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}
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assert(0);
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return 0;
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