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avcodec/mpeg4videodec: Avoid multiple consecutive av_log()
These messages belong together, yet they can be torn apart if some other call to av_log() happens between them. Reviewed-by: Michael Niedermayer <michael@niedermayer.cc> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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@ -3276,62 +3276,63 @@ int ff_mpeg4_decode_picture_header(Mpeg4DecContext *ctx, GetBitContext *gb,
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continue; // no startcode
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if (s->avctx->debug & FF_DEBUG_STARTCODE) {
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av_log(s->avctx, AV_LOG_DEBUG, "startcode: %3X ", startcode);
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const char *name;
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if (startcode <= 0x11F)
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av_log(s->avctx, AV_LOG_DEBUG, "Video Object Start");
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name = "Video Object Start";
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else if (startcode <= 0x12F)
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av_log(s->avctx, AV_LOG_DEBUG, "Video Object Layer Start");
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name = "Video Object Layer Start";
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else if (startcode <= 0x13F)
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av_log(s->avctx, AV_LOG_DEBUG, "Reserved");
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name = "Reserved";
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else if (startcode <= 0x15F)
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av_log(s->avctx, AV_LOG_DEBUG, "FGS bp start");
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name = "FGS bp start";
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else if (startcode <= 0x1AF)
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av_log(s->avctx, AV_LOG_DEBUG, "Reserved");
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name = "Reserved";
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else if (startcode == 0x1B0)
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av_log(s->avctx, AV_LOG_DEBUG, "Visual Object Seq Start");
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name = "Visual Object Seq Start";
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else if (startcode == 0x1B1)
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av_log(s->avctx, AV_LOG_DEBUG, "Visual Object Seq End");
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name = "Visual Object Seq End";
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else if (startcode == 0x1B2)
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av_log(s->avctx, AV_LOG_DEBUG, "User Data");
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name = "User Data";
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else if (startcode == 0x1B3)
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av_log(s->avctx, AV_LOG_DEBUG, "Group of VOP start");
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name = "Group of VOP start";
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else if (startcode == 0x1B4)
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av_log(s->avctx, AV_LOG_DEBUG, "Video Session Error");
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name = "Video Session Error";
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else if (startcode == 0x1B5)
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av_log(s->avctx, AV_LOG_DEBUG, "Visual Object Start");
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name = "Visual Object Start";
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else if (startcode == 0x1B6)
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av_log(s->avctx, AV_LOG_DEBUG, "Video Object Plane start");
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name = "Video Object Plane start";
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else if (startcode == 0x1B7)
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av_log(s->avctx, AV_LOG_DEBUG, "slice start");
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name = "slice start";
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else if (startcode == 0x1B8)
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av_log(s->avctx, AV_LOG_DEBUG, "extension start");
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name = "extension start";
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else if (startcode == 0x1B9)
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av_log(s->avctx, AV_LOG_DEBUG, "fgs start");
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name = "fgs start";
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else if (startcode == 0x1BA)
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av_log(s->avctx, AV_LOG_DEBUG, "FBA Object start");
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name = "FBA Object start";
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else if (startcode == 0x1BB)
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av_log(s->avctx, AV_LOG_DEBUG, "FBA Object Plane start");
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name = "FBA Object Plane start";
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else if (startcode == 0x1BC)
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av_log(s->avctx, AV_LOG_DEBUG, "Mesh Object start");
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name = "Mesh Object start";
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else if (startcode == 0x1BD)
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av_log(s->avctx, AV_LOG_DEBUG, "Mesh Object Plane start");
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name = "Mesh Object Plane start";
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else if (startcode == 0x1BE)
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av_log(s->avctx, AV_LOG_DEBUG, "Still Texture Object start");
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name = "Still Texture Object start";
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else if (startcode == 0x1BF)
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av_log(s->avctx, AV_LOG_DEBUG, "Texture Spatial Layer start");
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name = "Texture Spatial Layer start";
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else if (startcode == 0x1C0)
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av_log(s->avctx, AV_LOG_DEBUG, "Texture SNR Layer start");
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name = "Texture SNR Layer start";
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else if (startcode == 0x1C1)
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av_log(s->avctx, AV_LOG_DEBUG, "Texture Tile start");
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name = "Texture Tile start";
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else if (startcode == 0x1C2)
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av_log(s->avctx, AV_LOG_DEBUG, "Texture Shape Layer start");
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name = "Texture Shape Layer start";
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else if (startcode == 0x1C3)
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av_log(s->avctx, AV_LOG_DEBUG, "stuffing start");
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name = "stuffing start";
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else if (startcode <= 0x1C5)
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av_log(s->avctx, AV_LOG_DEBUG, "reserved");
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name = "Reserved";
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else if (startcode <= 0x1FF)
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av_log(s->avctx, AV_LOG_DEBUG, "System start");
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av_log(s->avctx, AV_LOG_DEBUG, " at %d\n", get_bits_count(gb));
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name = "System start";
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av_log(s->avctx, AV_LOG_DEBUG, "startcode: %3X %s at %d\n",
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startcode, name, get_bits_count(gb));
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}
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if (startcode >= 0x120 && startcode <= 0x12F) {
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