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x86: use more standard construct for setting ASM functions in FFT code
Signed-off-by: Diego Biurrun <diego@biurrun.de>
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parent
09a35f251a
commit
fcc456b829
@ -25,30 +25,31 @@ av_cold void ff_fft_init_mmx(FFTContext *s)
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{
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#if HAVE_YASM
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int has_vectors = av_get_cpu_flags();
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if (has_vectors & AV_CPU_FLAG_AVX && HAVE_AVX && s->nbits >= 5) {
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/* AVX for SB */
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s->imdct_calc = ff_imdct_calc_sse;
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s->imdct_half = ff_imdct_half_avx;
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s->fft_permute = ff_fft_permute_sse;
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s->fft_calc = ff_fft_calc_avx;
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s->fft_permutation = FF_FFT_PERM_AVX;
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} else if (has_vectors & AV_CPU_FLAG_SSE && HAVE_SSE) {
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if (has_vectors & AV_CPU_FLAG_3DNOW && HAVE_AMD3DNOW) {
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/* 3DNow! for K6-2/3 */
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s->imdct_calc = ff_imdct_calc_3dn;
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s->imdct_half = ff_imdct_half_3dn;
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s->fft_calc = ff_fft_calc_3dn;
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}
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if (has_vectors & AV_CPU_FLAG_3DNOWEXT && HAVE_AMD3DNOWEXT) {
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/* 3DNowEx for K7 */
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s->imdct_calc = ff_imdct_calc_3dn2;
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s->imdct_half = ff_imdct_half_3dn2;
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s->fft_calc = ff_fft_calc_3dn2;
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}
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if (has_vectors & AV_CPU_FLAG_SSE && HAVE_SSE) {
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/* SSE for P3/P4/K8 */
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s->imdct_calc = ff_imdct_calc_sse;
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s->imdct_half = ff_imdct_half_sse;
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s->fft_permute = ff_fft_permute_sse;
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s->fft_calc = ff_fft_calc_sse;
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s->fft_permutation = FF_FFT_PERM_SWAP_LSBS;
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} else if (has_vectors & AV_CPU_FLAG_3DNOWEXT && HAVE_AMD3DNOWEXT) {
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/* 3DNowEx for K7 */
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s->imdct_calc = ff_imdct_calc_3dn2;
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s->imdct_half = ff_imdct_half_3dn2;
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s->fft_calc = ff_fft_calc_3dn2;
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} else if (has_vectors & AV_CPU_FLAG_3DNOW && HAVE_AMD3DNOW) {
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/* 3DNow! for K6-2/3 */
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s->imdct_calc = ff_imdct_calc_3dn;
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s->imdct_half = ff_imdct_half_3dn;
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s->fft_calc = ff_fft_calc_3dn;
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}
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if (has_vectors & AV_CPU_FLAG_AVX && HAVE_AVX && s->nbits >= 5) {
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/* AVX for SB */
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s->imdct_half = ff_imdct_half_avx;
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s->fft_calc = ff_fft_calc_avx;
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s->fft_permutation = FF_FFT_PERM_AVX;
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}
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#endif
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}
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@ -58,12 +59,12 @@ av_cold void ff_dct_init_mmx(DCTContext *s)
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{
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#if HAVE_YASM
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int has_vectors = av_get_cpu_flags();
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if (has_vectors & AV_CPU_FLAG_SSE && HAVE_SSE)
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s->dct32 = ff_dct32_float_sse;
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if (has_vectors & AV_CPU_FLAG_SSE2 && HAVE_SSE)
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s->dct32 = ff_dct32_float_sse2;
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if (has_vectors & AV_CPU_FLAG_AVX && HAVE_AVX)
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s->dct32 = ff_dct32_float_avx;
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else if (has_vectors & AV_CPU_FLAG_SSE2 && HAVE_SSE)
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s->dct32 = ff_dct32_float_sse2;
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else if (has_vectors & AV_CPU_FLAG_SSE && HAVE_SSE)
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s->dct32 = ff_dct32_float_sse;
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#endif
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}
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#endif
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