You've already forked FFmpeg
							
							
				mirror of
				https://github.com/FFmpeg/FFmpeg.git
				synced 2025-10-30 23:18:11 +02:00 
			
		
		
		
	cosmetics: Reformat long_names so that "ADPCM" comes first.
Originally committed as revision 17720 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
		| @@ -463,11 +463,53 @@ following image formats are supported: | ||||
|  | ||||
| @multitable @columnfractions .4 .1 .1 .4 | ||||
| @item Name @tab Encoding @tab Decoding @tab Comments | ||||
| @item 4X Movie ADPCM         @tab     @tab  X | ||||
| @item 8SVX audio             @tab     @tab  X | ||||
| @item AAC                    @tab  E  @tab  X | ||||
|     @tab encoding supported through external library libfaac | ||||
| @item AC-3                   @tab  X  @tab  X | ||||
| @item ADPCM 4X Movie         @tab     @tab  X | ||||
| @item ADPCM CDROM XA         @tab     @tab  X | ||||
| @item ADPCM Creative Technology @tab     @tab  X | ||||
|     @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | ||||
| @item ADPCM Electronic Arts  @tab     @tab  X | ||||
|     @tab Used in various EA titles. | ||||
| @item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X | ||||
|     @tab Used in Sim City 3000. | ||||
| @item ADPCM Electronic Arts R1  @tab     @tab  X | ||||
| @item ADPCM Electronic Arts R2  @tab     @tab  X | ||||
| @item ADPCM Electronic Arts R3  @tab     @tab  X | ||||
| @item ADPCM Electronic Arts XAS @tab     @tab  X | ||||
| @item ADPCM G.726            @tab  X  @tab  X | ||||
| @item ADPCM IMA AMV          @tab     @tab  X | ||||
|     @tab Used in AMV files | ||||
| @item ADPCM IMA Electronic Arts EACS  @tab     @tab  X | ||||
| @item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X | ||||
| @item ADPCM IMA Funcom       @tab     @tab  X | ||||
| @item ADPCM IMA QuickTime    @tab  X  @tab  X | ||||
| @item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X | ||||
| @item ADPCM IMA WAV          @tab  X  @tab  X | ||||
| @item ADPCM IMA Westwood     @tab     @tab  X | ||||
| @item ADPCM ISS IMA          @tab     @tab  X | ||||
|     @tab Used in FunCom games. | ||||
| @item ADPCM IMA Duck DK3     @tab     @tab  X | ||||
|     @tab Used in some Sega Saturn console games. | ||||
| @item ADPCM IMA Duck DK4     @tab     @tab  X | ||||
|     @tab Used in some Sega Saturn console games. | ||||
| @item ADPCM Microsoft        @tab  X  @tab  X | ||||
| @item ADPCM MS IMA           @tab  X  @tab  X | ||||
| @item ADPCM Nintendo Gamecube THP  @tab     @tab  X | ||||
| @item ADPCM QT IMA           @tab  X  @tab  X | ||||
| @item ADPCM SEGA CRI ADX     @tab  X  @tab  X | ||||
|     @tab Used in Sega Dreamcast games. | ||||
| @item ADPCM Shockwave Flash  @tab  X  @tab  X | ||||
| @item ADPCM SMJPEG IMA       @tab     @tab  X | ||||
|     @tab Used in certain Loki game ports. | ||||
| @item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X | ||||
| @item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X | ||||
| @item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X | ||||
| @item ADPCM Westwood Studios IMA @tab     @tab  X | ||||
|     @tab Used in Westwood Studios games like Command and Conquer. | ||||
| @item ADPCM Yamaha           @tab  X  @tab  X | ||||
| @item AMR-NB                 @tab  E  @tab  E | ||||
|     @tab supported through external library libamrnb | ||||
| @item AMR-WB                 @tab  E  @tab  E | ||||
| @@ -475,27 +517,15 @@ following image formats are supported: | ||||
| @item Apple lossless audio   @tab  X  @tab  X | ||||
|     @tab QuickTime fourcc 'alac' | ||||
| @item Atrac 3                @tab     @tab  X | ||||
| @item CDROM XA ADPCM         @tab     @tab  X | ||||
| @item Delphine Software International CIN audio  @tab     @tab  X | ||||
|     @tab Codec used in Delphine Software International games. | ||||
| @item COOK                   @tab     @tab  X | ||||
|     @tab All versions except 5.1 are supported. | ||||
| @item Creative Technology ADPCM @tab     @tab  X | ||||
|     @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | ||||
| @item DCA (DTS Coherent Acoustics)  @tab     @tab  X | ||||
| @item DSP Group TrueSpeech   @tab     @tab  X | ||||
| @item DV audio               @tab     @tab  X | ||||
| @item Electronic Arts ADPCM  @tab     @tab  X | ||||
|     @tab Used in various EA titles. | ||||
| @item Electronic Arts Maxis CDROM XS ADPCM  @tab     @tab  X | ||||
|     @tab Used in Sim City 3000. | ||||
| @item Electronic Arts R1 ADPCM  @tab     @tab  X | ||||
| @item Electronic Arts R2 ADPCM  @tab     @tab  X | ||||
| @item Electronic Arts R3 ADPCM  @tab     @tab  X | ||||
| @item Electronic Arts XAS ADPCM @tab     @tab  X | ||||
| @item Enhanced AC-3          @tab     @tab  X | ||||
| @item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX | ||||
| @item G.726 ADPCM            @tab  X  @tab  X | ||||
| @item G.729                  @tab     @tab  X | ||||
| @item GSM                    @tab  E  @tab  E | ||||
|     @tab supported through external library libgsm | ||||
| @@ -503,27 +533,11 @@ following image formats are supported: | ||||
|     @tab supported through external library libgsm | ||||
| @item id RoQ DPCM            @tab  X  @tab  X | ||||
|     @tab Used in Quake III, Jedi Knight 2, other computer games. | ||||
| @item IMA AMV ADPCM          @tab     @tab  X | ||||
|     @tab Used in AMV files | ||||
| @item IMA Electronic Arts EACS ADPCM  @tab     @tab  X | ||||
| @item IMA Electronic Arts SEAD ADPCM  @tab     @tab  X | ||||
| @item IMA Funcom ADPCM       @tab     @tab  X | ||||
| @item IMA QuickTime ADPCM    @tab  X  @tab  X | ||||
| @item IMA Loki SDL MJPEG ADPCM  @tab     @tab  X | ||||
| @item IMA WAV ADPCM          @tab  X  @tab  X | ||||
| @item IMA Westwood ADPCM     @tab     @tab  X | ||||
| @item IMC (Intel Music Coder)  @tab     @tab  X | ||||
| @item Interplay DPCM         @tab     @tab  X | ||||
|     @tab Used in various Interplay computer games. | ||||
| @item ISS IMA ADPCM          @tab     @tab  X | ||||
|     @tab Used in FunCom games. | ||||
| @item IMA Duck DK3 ADPCM     @tab     @tab  X | ||||
|     @tab Used in some Sega Saturn console games. | ||||
| @item IMA Duck DK4 ADPCM     @tab     @tab  X | ||||
|     @tab Used in some Sega Saturn console games. | ||||
| @item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X | ||||
| @item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X | ||||
| @item Microsoft ADPCM        @tab  X  @tab  X | ||||
| @item MLP(Meridian Lossless Packing)/TrueHD  @tab     @tab  X | ||||
|     @tab Used in DVD-Audio and Blu-Ray discs. | ||||
| @item Monkey's Audio         @tab     @tab  X | ||||
| @@ -532,11 +546,9 @@ following image formats are supported: | ||||
| @item MP2 (MPEG audio layer 2)  @tab IX  @tab IX | ||||
| @item MP3 (MPEG audio layer 3)  @tab  E  @tab IX | ||||
|     @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | ||||
| @item MS IMA ADPCM           @tab  X  @tab  X | ||||
| @item Musepack SV7           @tab     @tab  X | ||||
| @item Musepack SV8           @tab     @tab  X | ||||
| @item Nellymoser Asao        @tab  X  @tab  X | ||||
| @item Nintendo Gamecube THP ADPCM  @tab     @tab  X | ||||
| @item PCM A-law              @tab  X  @tab  X | ||||
| @item PCM mu-law             @tab  X  @tab  X | ||||
| @item PCM 16-bit little-endian planar  @tab     @tab  X | ||||
| @@ -563,46 +575,34 @@ following image formats are supported: | ||||
| @item QCELP / PureVoice      @tab     @tab  X | ||||
| @item QDesign Music Codec 2  @tab     @tab  X | ||||
|     @tab There are still some distortions. | ||||
| @item QT IMA ADPCM           @tab  X  @tab  X | ||||
| @item RealAudio 1.0 (14.4K)  @tab     @tab  X | ||||
|     @tab Real 14400 bit/s codec | ||||
| @item RealAudio 2.0 (28.8K)  @tab     @tab  X | ||||
|     @tab Real 28800 bit/s codec | ||||
| @item RealAudio 3.0 (dnet)   @tab IX  @tab  X | ||||
|     @tab Real low bitrate AC-3 codec | ||||
| @item SEGA CRI ADX ADPCM     @tab  X  @tab  X | ||||
|     @tab Used in Sega Dreamcast games. | ||||
| @item Shockwave Flash ADPCM  @tab  X  @tab  X | ||||
| @item Shorten                @tab     @tab  X | ||||
| @item Sierra Online DPCM     @tab     @tab  X | ||||
|     @tab Used in Sierra Online game audio files. | ||||
| @item Sierra VMD audio       @tab     @tab  X | ||||
|     @tab Used in Sierra VMD files. | ||||
| @item Smacker audio          @tab     @tab  X | ||||
| @item SMJPEG IMA ADPCM       @tab     @tab  X | ||||
|     @tab Used in certain Loki game ports. | ||||
| @item Sol DPCM               @tab     @tab  X | ||||
| @item Sonic                  @tab  X  @tab  X | ||||
|     @tab experimental codec | ||||
| @item Sonic lossless         @tab  X  @tab  X | ||||
|     @tab experimental codec | ||||
| @item Sound Blaster Pro 2-bit ADPCM  @tab     @tab  X | ||||
| @item Sound Blaster Pro 2.6-bit ADPCM  @tab     @tab  X | ||||
| @item Sound Blaster Pro 4-bit ADPCM  @tab     @tab  X | ||||
| @item Speex                  @tab     @tab  E | ||||
|     @tab supported through external library libspeex | ||||
| @item True Audio (TTA)       @tab     @tab  X | ||||
| @item Vorbis                 @tab  E  @tab  X | ||||
|     @ A native but very primitive encoder exists. | ||||
| @item WavPack                @tab     @tab  X | ||||
| @item Westwood Studios IMA ADPCM @tab     @tab  X | ||||
|     @tab Used in Westwood Studios games like Command and Conquer. | ||||
| @item Westwood Audio (SND1)  @tab     @tab  X | ||||
| @item Windows Media Audio 1  @tab  X  @tab  X | ||||
| @item Windows Media Audio 2  @tab  X  @tab  X | ||||
| @item Xan DPCM               @tab     @tab  X | ||||
|     @tab Used in Origin's Wing Commander IV AVI files. | ||||
| @item Yamaha ADPCM           @tab  X  @tab  X | ||||
| @end multitable | ||||
|  | ||||
| @code{X} means that encoding (resp. decoding) is supported. | ||||
|   | ||||
| @@ -1656,29 +1656,29 @@ AVCodec name ## _decoder = {                    \ | ||||
|     ADPCM_ENCODER(id,name,long_name_) ADPCM_DECODER(id,name,long_name_) | ||||
|  | ||||
| /* Note: Do not forget to add new entries to the Makefile as well. */ | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_4XM, adpcm_4xm, "4X Movie ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_CT, adpcm_ct, "Creative Technology ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA, adpcm_ea, "Electronic Arts ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "Electronic Arts Maxis CDROM XA ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "Electronic Arts R1 ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "Electronic Arts R2 ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "Electronic Arts R3 ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "Electronic Arts XAS ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "IMA AMV ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "IMA Duck DK3 ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "IMA Duck DK4 ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "IMA Electronic Arts EACS ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "IMA Electronic Arts SEAD ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_ISS, adpcm_ima_iss, "IMA Funcom ISS ADPCM"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "IMA QuickTime ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "IMA Loki SDL MJPEG ADPCM"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "IMA WAV ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "IMA Westwood ADPCM"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_MS, adpcm_ms, "Microsoft ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "Sound Blaster Pro 2-bit ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "Sound Blaster Pro 2.6-bit ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "Sound Blaster Pro 4-bit ADPCM"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_SWF, adpcm_swf, "Shockwave Flash ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_THP, adpcm_thp, "Nintendo Gamecube THP ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_XA, adpcm_xa, "CDROM XA ADPCM"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "Yamaha ADPCM"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_4XM, adpcm_4xm, "ADPCM 4X Movie"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_CT, adpcm_ct, "ADPCM Creative Technology"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA, adpcm_ea, "ADPCM Electronic Arts"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "ADPCM Electronic Arts Maxis CDROM XA"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "ADPCM Electronic Arts R1"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "ADPCM Electronic Arts R2"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "ADPCM Electronic Arts R3"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "ADPCM Electronic Arts XAS"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "ADPCM IMA AMV"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "ADPCM IMA Duck DK3"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "ADPCM IMA Duck DK4"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "ADPCM IMA Electronic Arts EACS"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "ADPCM IMA Electronic Arts SEAD"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_ISS, adpcm_ima_iss, "ADPCM IMA Funcom ISS"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "ADPCM IMA QuickTime"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "ADPCM IMA Loki SDL MJPEG"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "ADPCM IMA WAV"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "ADPCM IMA Westwood"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_MS, adpcm_ms, "ADPCM Microsoft"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "ADPCM Sound Blaster Pro 2-bit"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_SWF, adpcm_swf, "ADPCM Shockwave Flash"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_THP, adpcm_thp, "ADPCM Nintendo Gamecube THP"); | ||||
| ADPCM_DECODER(CODEC_ID_ADPCM_XA, adpcm_xa, "ADPCM CDROM XA"); | ||||
| ADPCM_CODEC  (CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "ADPCM Yamaha"); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user