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avfilter/vf_v360: add perspective output projection
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@ -19003,6 +19003,15 @@ Set horizontal/vertical/diagonal field of view. Values in degrees.
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If diagonal field of view is set it overrides horizontal and vertical field of view.
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@end table
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@item perspective
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Perspective projection. @i{(output only)}
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Format specific options:
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@table @option
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@item v_fov
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Set perspective parameter.
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@end table
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@end table
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@item interp
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@ -46,6 +46,7 @@ enum Projections {
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FISHEYE,
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PANNINI,
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CYLINDRICAL,
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PERSPECTIVE,
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NB_PROJECTIONS,
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};
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@ -90,6 +90,7 @@ static const AVOption v360_options[] = {
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{ "fisheye", "fisheye", 0, AV_OPT_TYPE_CONST, {.i64=FISHEYE}, 0, 0, FLAGS, "out" },
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{ "pannini", "pannini", 0, AV_OPT_TYPE_CONST, {.i64=PANNINI}, 0, 0, FLAGS, "out" },
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{"cylindrical", "cylindrical", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICAL}, 0, 0, FLAGS, "out" },
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{"perspective", "perspective", 0, AV_OPT_TYPE_CONST, {.i64=PERSPECTIVE}, 0, 0, FLAGS, "out" },
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{ "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, "interp" },
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{ "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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@ -2334,6 +2335,51 @@ static void cylindrical_to_xyz(const V360Context *s,
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normalize_vector(vec);
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}
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/**
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* Calculate 3D coordinates on sphere for corresponding frame position in perspective format.
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*
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* @param s filter private context
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* @param i horizontal position on frame [0, width)
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* @param j vertical position on frame [0, height)
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* @param width frame width
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* @param height frame height
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* @param vec coordinates on sphere
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*/
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static void perspective_to_xyz(const V360Context *s,
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int i, int j, int width, int height,
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float *vec)
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{
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const float uf = ((2.f * i) / width - 1.f);
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const float vf = ((2.f * j) / height - 1.f);
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const float rh = hypotf(uf, vf);
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const float sinzz = 1.f - rh * rh;
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const float h = 1.f + s->v_fov;
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const float sinz = (h - sqrtf(sinzz)) / (h / rh + rh / h);
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const float sinz2 = sinz * sinz;
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if (sinz2 <= 1.f) {
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const float cosz = sqrtf(1.f - sinz2);
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const float theta = asinf(cosz);
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const float phi = atan2f(uf, vf);
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const float sin_phi = sinf(phi);
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const float cos_phi = cosf(phi);
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const float sin_theta = sinf(theta);
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const float cos_theta = cosf(theta);
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vec[0] = cos_theta * sin_phi;
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vec[1] = sin_theta;
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vec[2] = -cos_theta * cos_phi;
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} else {
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vec[0] = 0.f;
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vec[1] = -1.f;
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vec[2] = 0.f;
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}
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normalize_vector(vec);
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}
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/**
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* Calculate 3D coordinates on sphere for corresponding frame position in dual fisheye format.
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*
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@ -2884,6 +2930,7 @@ static int config_output(AVFilterLink *outlink)
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wf = w;
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hf = h / 9.f * 8.f;
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break;
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case PERSPECTIVE:
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case CYLINDRICAL:
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case PANNINI:
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case FISHEYE:
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@ -3038,6 +3085,12 @@ static int config_output(AVFilterLink *outlink)
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w = roundf(wf);
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h = roundf(hf * 0.5f);
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break;
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case PERSPECTIVE:
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s->out_transform = perspective_to_xyz;
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prepare_out = NULL;
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w = roundf(wf / 2.f);
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h = roundf(hf);
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break;
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default:
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av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n");
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return AVERROR_BUG;
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