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lavd/opengl_enc_shaders: make shaders code static and const
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
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@ -23,7 +23,7 @@
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#include "libavutil/pixfmt.h"
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const char *FF_OPENGL_VERTEX_SHADER =
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static const char * const FF_OPENGL_VERTEX_SHADER =
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"uniform mat4 u_projectionMatrix;"
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"uniform mat4 u_modelViewMatrix;"
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@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER =
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/**
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* Fragment shader for packet RGBA formats.
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*/
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const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
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static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
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#if defined(GL_ES_VERSION_2_0)
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"precision mediump float;"
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#endif
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@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
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/**
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* Fragment shader for packet RGB formats.
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*/
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const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
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static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
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#if defined(GL_ES_VERSION_2_0)
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"precision mediump float;"
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#endif
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@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
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/**
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* Fragment shader for planar RGBA formats.
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*/
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const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
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static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
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#if defined(GL_ES_VERSION_2_0)
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"precision mediump float;"
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#endif
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@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
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/**
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* Fragment shader for planar RGB formats.
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*/
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const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
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static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
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#if defined(GL_ES_VERSION_2_0)
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"precision mediump float;"
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#endif
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@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
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/**
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* Fragment shader for planar YUV formats.
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*/
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const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
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static const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
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#if defined(GL_ES_VERSION_2_0)
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"precision mediump float;"
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#endif
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@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
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/**
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* Fragment shader for planar YUVA formats.
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*/
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const char *FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
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static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
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#if defined(GL_ES_VERSION_2_0)
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"precision mediump float;"
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#endif
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