It is a special BSF that is only available via the av_bsf_list-API;
it is not part of the list generated from the declarations in
bitstream_filters.c and therefore needn't have external linkage.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Adding DX11 relevant device type checks and adjusting callback with
proper MediaSDK pair type support.
Signed-off-by: Artem Galin <artem.galin@intel.com>
Adding DX11 relevant device type checks and adjusting callback with
proper MediaSDK pair type support.
Signed-off-by: Artem Galin <artem.galin@intel.com>
Adding DX11 relevant device type checks and adjusting callback with
proper MediaSDK pair type support.
Signed-off-by: Artem Galin <artem.galin@intel.com>
Microsoft VideoProcessor requires texture with D3DUSAGE_RENDERTARGET flag as output.
There is no way to allocate array of textures with D3D11_BIND_RENDER_TARGET flag
and .ArraySize > 2 by ID3D11Device_CreateTexture2D due to the Microsoft limitation.
Adding AVD3D11FrameDescriptors array to store array of single textures
instead of texture with multiple slices resolves this.
Signed-off-by: Artem Galin <artem.galin@intel.com>
UPD: Rebase of last patch set over current master and use DX9 as default device type.
Makes selection of dxva2/DX9 device type by default as before with explicit d3d11va/DX11 usage to cover more HW configurations.
Added warning message to expect changing default device type in the future.
Fixes TGL / AV1 decode as requires DX11 with explicit DX11 type
selection.
Add headless/multi adapter support and fixes:
https://trac.ffmpeg.org/ticket/7511https://trac.ffmpeg.org/ticket/6827http://ffmpeg.org/pipermail/ffmpeg-trac/2017-November/041901.htmlhttps://trac.ffmpeg.org/ticket/7933338fbcd5bbhttps://github.com/jellyfin/jellyfin/issues/2626#issuecomment-602153952
Any other fixes are welcome including OpenCL interop patch since I don't have proper setup to validate this use case
Decoding, encoding, transcoding have been validated.
child_device_type option is responsible for d3d11va/dxva2 device selection
Usage examples:
DirectX 11:
-init_hw_device qsv:hw,child_device_type=d3d11va
-init_hw_device qsv:hw,child_device_type=d3d11va,child_device=0
OR
-init_hw_device d3d11va=dx -init_hw_device qsv@dx
DirectX 9 is still supported but requires explicit selection:
-init_hw_device qsv:hw,child_device_type=dxva2
OR
-init_hw_device dxva2=dx -init_hw_device qsv@dx
Signed-off-by: Artem Galin <artem.galin@intel.com>
This enables usage of non-powered/headless GPU, better HDR support.
Pool of resources is allocated as one texture with array of slices.
Signed-off-by: Artem Galin <artem.galin@intel.com>
Adding DX11 relevant device type checks and adjusting callbacks with
proper MediaSDK pair type support.
Extending structure for proper MediaSDK pair type support.
Signed-off-by: Artem Galin <artem.galin@intel.com>
Fixes: Infinite loop
Fixes: 36666/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_JPEG2000_fuzzer-5912760671141888
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: signed integer overflow: 1683879955 - -466265224 cannot be represented in type 'int'
Fixes: 37419/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_APE_fuzzer-6074294407921664
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: Timeout
Fixes: 37035/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_XPM_fuzzer-5142718576721920
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: left shift of 255 by 24 places cannot be represented in type 'int'
Fixes: 37249/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_ARGO_fuzzer-5754862984888320
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
It is supposed to be used with different bit depth and/or sample rates
per each substream, but such currently not implemented feature is not
important and current state causes problems when implementing variable
restart interval to fix decoding with sample rates not multiple of 40.