The issue is that the afq still has samples as on init it counts
the overlap used as a delay to adjust the PTS it generates, hence
we can't rely on it right after init.
So just check to see if any frames have been encoded. frame_number
can't be anything but 0 right after init and can only be set by lavc.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Just remove some dead variable assignments, unneeded variables and
change the FFMAX order to something more readable. Still identical.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Much simpler than regular decoding, does allow for 5.1 and 7.1
streams to be decoded without desync.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Unlike the range, the gradient start value does not have to be lower
than the end value.
Does allow more files to be correctly decoded without errors.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This commit implements a full ATRAC9 decoder, a simple low-delay codec
developed by Sony and used in most PSVita games, some PS3 games and some
PS4 games. Its similar to AAC in that it uses Huffman coded scalefactors
but instead of vector quantization it just Huffman codes the spectral
coefficients (in a way similar to how Opus splits band energy coding
into coarse and fine precision). It opts to write rather large Huffman
codes by packing several small coefficients into one Huffman coded
symbol, though I don't believe this increases efficiency at all.
Band extension implements SBC in a simple way, first it mirrors the
lower spectrum onto the higher frequencies and then it uses one of 5
filters to shape it. Noise substitution is implemented via 2 of them.
Unlike previous ATRAC codecs, there's no QMF, this is a standard MDCT
codec.
Based off of the reverse engineering work of Alex Barney.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
The FATE tests for MSVC versions older than 2013 are untested in FATE
and apparently are no longer supported.
This commit makes the configure process error out in case an older version
is used, and suggests to use a supported version of MSVC to compile.
This also changes the documentation to reflect this.
As discussed on IRC:
2018-05-12 19:45:16 jamrial then again, most of those were for old msvc, and i think we're not supporting versions older than 2013 (first one c99 compliant) anymore
2018-05-12 19:45:43 +JEEB yea, I think 2013 update 2 is needed
22:53 <@atomnuker> nevcairiel: which commit broke/unsupported support for msvc 2013?
23:23 <@atomnuker> okay, it was JEEB
23:25 <+JEEB> which was for 2012 and older
23:25 <+JEEB> and IIRC we no longer test those in FATE so that was my assumption
23:26 <+JEEB> 2013 is when MS got trolled enough to actually update their C part
23:26 <+JEEB> aand actually advertised FFmpeg support
23:26 <+JEEB> (although it was semi-failing until VS2013 update 1 or 2)
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
On modern x86 systems its around 2x faster. For systems without
FPUs it'll be slower, but our policy is to prefer floating point
implementations and to let users decide what's best (or just not
compile them on systems without FPUs).
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
On Windows machines, the UL suffix still means 32 bits.
The only parts that need 64 bits are (1ULL << (m + 32)) and
(t*qf + qf). Hence, use the proper ULL suffix for the former
and just increase the type of the qf constant for the latter.
No overflows can happen as long as these are done in 64 bits and
the quantization table doesn't change.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This commit replaces the huge and impractical LUT which converted coeffs
and a quantizer to bits to encode and instead uses a standard multiplication
and a shift to replace the division and then codes the values using the
regular golomb coding functions.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
The commit which added those was pushed prematurely before anyone could object
to illogical suffixes like just m for milliseconds. Without this, we'd be locked
into never being able to implement the "m" suffix for minutes.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
The rounding caused by the size scaler wasn't compensated for and the
slice sizes grew beyond what is allowed per frame.
Signed-off-by: Rostislav Pehlivanov <rpehlivanov@obe.tv>
Functionally identical to the old code, with less lines wasted.
Partially fixes the complete disregard for the 80 col/line guide.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
The encoder didn't clean up if a malloc failed during init.
It also doesn't need any external tables to be initialized on init.
Finally, it didn't need to check for whether avctx->priv_data exists during
uninit.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
It tests a useless profile which sounds no better than regular aac and which
takes extremely long to encoder something. Also it has been behind experimental
flag for as long as it has been supported.
Should be removed altogether sometime in the future.
The twoloop coder sounds decent at low bitrates, however at higher bitrates
it sounds worse than the fast coder (which used to be the old twoloop coder
before October 2015) and needs quite a lot more CPU.
Change the default to fast. It has been well tested and has had little changes
over the years so its been confirmed to be quite stable.
Also change its description (not valid for more than a year) and the
documentation.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Since the function used to be exposed for ffserver's sake, it was renamed
to the same name as a system's aton function which caused a collision.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Deprecate the entire library. Merged years ago to provide compatibility
with Libav, it remained unmaintained by the FFmpeg project and duplicated
functionality provided by libswresample.
In order to improve consistency and reduce attack surface, as well as to ease
burden on maintainers, it has been deprecated. Users of this library are asked
to migrate to libswresample, which, as well as providing more functionality,
is faster and has higher accuracy.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Resulted in valgrind errors due to uninitialized memory.
Also updates fate and makes it use the tron sample result.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This should save quite a bit of space if either has been disabled for size reasons.
Could just check if the encoding flag is set during runtime on every single location,
however the overhead of branch misses would somewhat decrease performance.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Also change note to say that we compare against the officially decoded
samples rather than our own, this was changed long ago.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Due to a somewhat high volume of complains, phase inversion has
been made optional with RFC8251. This allows for better bass
frequency response when partially downmixing to play on systems
with an LFE speaker.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
The spec is correct, it does list these layouts as having rear speakers.
Questionable how many decoders correctly interpret those correctly since
side is way more popular.
Also fixes fate-aac-yoraw-encode.
Reported-by: pkviet <pkv.stream@gmail.com>
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This commit implements support for PCE (Program Configuration Elements) in the
AAC encoder, and as such allows for encoding of channel layouts not present
in the presets defined by the spec (which only lists the 8 most common ones).
This has been a highly requested feature and is also the first open source encoder
to support this many layouts.
Many thanks to pkviet <pkv.stream@gmail.com> who implemented support for and
verified all channel layouts.
Since non-Haar wavelets need to look into pixels outside the frame, we
need to pad the buffer. The old factor of two seemed to be a workaround
that fact and only padded to the left and bottom. This correctly pads
by the slice size and as such reduces memory usage and potential
exploits.
Reported by Liu Bingchang.
Ideally, there should be no temporary buffer but the encoder is designed
to deinterleave the coefficients into the classical wavelet structure
with the lower frequency values in the top left corner.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Prevents int->float conversions on every loop.
Performance gain on synthetic benchmarks: 13%.
Suggested by kamedo2.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This commit implements a psychoacoustic system for the native Opus
encoder. Its unlike any other psychoacoustic system known since its
capable of using a lookahead to make better choices on how to treat the
current frame and how many bits to allocate for it (and future frames).
Also, whilst the main bulk of the analysis function has to run in a
single thread, the per-frame anaylsis functions does not modify the main
psychoacoustic context, so in the future it will be fairly trivial to
run those as slice threads.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This splits the asm function into exact and non-exact version. The exact
version is as fast or faster on newer CPUs (which EXTERNAL_AVX_FAST describes
well) whilst the non-exact version is faster than the exact on older CPUs.
Also fixes yasm compilation which doesn't accept !cpuflags(avx) syntax.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
2.5ms frames:
Before (c): 2638 decicycles in postrotate, 2097040 runs, 112 skips
After (sse3): 1467 decicycles in postrotate, 2097083 runs, 69 skips
After (avx2): 1244 decicycles in postrotate, 2097085 runs, 67 skips
5ms frames:
Before (c): 4987 decicycles in postrotate, 1048371 runs, 205 skips
After (sse3): 2644 decicycles in postrotate, 1048509 runs, 67 skips
After (avx2): 2031 decicycles in postrotate, 1048523 runs, 53 skips
10ms frames:
Before (c): 9153 decicycles in postrotate, 523575 runs, 713 skips
After (sse3): 5110 decicycles in postrotate, 523726 runs, 562 skips
After (avx2): 3738 decicycles in postrotate, 524223 runs, 65 skips
20ms frames:
Before (c): 17857 decicycles in postrotate, 261866 runs, 278 skips
After (sse3): 10041 decicycles in postrotate, 261746 runs, 398 skips
After (avx2): 7050 decicycles in postrotate, 262116 runs, 28 skips
Improves total decoding performance for real world content by 9% with avx2.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Many image formats support embedding of ICC profiles directly in
their bitstreams. Add a new side data type to allow exposing them to
API users.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
The only use of that argument was for Opus downmixing which is very rare
and better done after the mdcts.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Reduces the amount of debugging information of external asm from
uselessly verbose to informative enough.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Reviewed-by: James Darnley <james.darnley@gmail.com>
Given how incredibly limited the official specifications are (limiting all use
to only the most common broadcasting formats), permit all supported inputs
by default. This makes the encoder more useful.
The library has stopped being developed and Debian has removed it
from its repositories citing security issues.
The native Dirac decoder supports everything the library has and basic
encoding support is still provided via the native vc2 (Dirac Pro, intra
only version of Dirac) encoder. Hence, there's no reason to still support
linking to the library and potentially leading users into security issues.
Enables rendering of SVG images. This is possible since SVG images
still contain and specify the dimensions in pixels to which they've
been drawn to and thus enable browsers to display them without any
external data. Users can still override and generate images with
arbitrary resolutions.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Only checks the extension and MIME type, since determining whether
a file is SVG is difficult since they're just XML files.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>