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Commit Graph

66 Commits

Author SHA1 Message Date
Hendrik Leppkes
8f4aec719e avcodec/dxva2: add AV1 decode support
Signed-off-by: Hendrik Leppkes <h.leppkes@gmail.com>
2020-11-12 15:55:16 +01:00
Hendrik Leppkes
b4159d9593 avcodec/dxva2: add VP9 10-bit Profile2 mode mappings 2018-04-13 11:27:20 +02:00
Mark Thompson
9471122a1b Merge commit 'cad739dace55e3446ef7180de688173cd19fb000'
* commit 'cad739dace55e3446ef7180de688173cd19fb000':
  lavc: Add per-thread surfaces in get_hw_frame_parameters()

Merged-by: Mark Thompson <sw@jkqxz.net>
2018-02-12 22:22:30 +00:00
Mark Thompson
cad739dace lavc: Add per-thread surfaces in get_hw_frame_parameters()
This number is definitely required when frame threading is enabled, so
add it here rather than forcing all users to handle it themselves.

DXVA2 contained this addition in specific code as well (therefore being
added twice in the internal case) - just remove it from there.
2018-02-11 22:00:48 +00:00
James Almer
48e4eda11d Merge commit 'b46a77f19ddc4b2b5fa3187835ceb602a5244e24'
* commit 'b46a77f19ddc4b2b5fa3187835ceb602a5244e24':
  lavc: external hardware frame pool initialization

Includes the fix from e724bdfffb

Merged-by: James Almer <jamrial@gmail.com>
2017-11-11 20:33:26 -03:00
wm4
b46a77f19d lavc: external hardware frame pool initialization
This adds a new API, which allows the API user to query the required
AVHWFramesContext parameters. This also reduces code duplication across
the hwaccels by introducing ff_decode_get_hw_frames_ctx(), which uses
the new API function. It takes care of initializing the hw_frames_ctx
if needed, and does additional error handling and API usage checking.

Support for VDA and Cuvid missing.

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2017-10-19 17:10:59 +02:00
wm4
9b9285bbf1 dxva: DXVA2_ModeHEVC_VLD_Main10 does not support Main
This mode apparently does not support decoding of HEVC Main (8 bit).
With D3D11 and Intel drivers on Windows 10 I get green corruption, while
using DXVA2_ModeHEVC_VLD_Main works.

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2017-07-22 09:30:56 +02:00
wm4
c64da19bbc dxva: DXVA2_ModeHEVC_VLD_Main10 does not support Main
This mode apparently does not support decoding of HEVC Main (8 bit).
With D3D11 and Intel drivers on Windows 10 I get green corruption, while
using DXVA2_ModeHEVC_VLD_Main works.
2017-07-10 16:03:15 +02:00
wm4
f0bcedaf37 dxva: verbose-log decoder GUID list
Helpful for debugging.

Merges Libav commit 068eaa534e.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 18:05:02 +02:00
wm4
8d7fdba7b8 dxva: support DXGI_FORMAT_420_OPAQUE decoding
Some devices (some phones, apparently) will support only this opaque
format. Of course this won't work with CLI, because copying data
directly is not supported.

Automatic frame allocation (setting AVCodecContext.hw_device_ctx) does
not support this mode, even if it's the only supported mode. But since
opaque surfaces are generally less useful, that's probably ok.

Merges Libav commit 5030e3856c.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 18:05:02 +02:00
wm4
39f201a0ec dxva: fix some warnings
Some existed since forever, some are new.

The cast in get_surface() is silly, but unless we change the av_log
function signature, or all callers of ff_dxva2_get_surface_index(), it's
needed to remove the const warning.

Merges Libav commit 752ddb4556.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 18:05:02 +02:00
wm4
e2afcc33e0 dxva: add declarative profile checks
Make supported codec profiles part of each dxva_modes entry. Every DXVA2
mode is representative for a codec with a subset of supported profiles,
so reflecting that in dxva_modes seems appropriate.

In practice, this will more strictly check MPEG2 profiles, will stop
relying on the surface format checks for selecting the correct HEVC
profile, and remove the verbose messages for mismatching H264/HEVC
profiles. Instead of the latter, it will now print the more nebulous "No
decoder device for codec found" verbose message.

This also respects AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH. Move the
Main10 HEVC entry before the normal one to make this work better.

Originally inspired by VLC's code.

Merges Libav commit 70e5e7c022.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 18:05:02 +02:00
wm4
70143a3954 dxva: add support for new dxva2 and d3d11 hwaccel APIs
This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).

The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.

Merges Libav commit f9e7a2f95a.
Also adds untested VP9 support.
The check for DXVA2 COBJs is removed. Just update your MinGW to
something newer than a 5 year old release.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-27 18:05:02 +02:00
wm4
5659f74047 dxva: move d3d11 locking/unlocking to functions
I want to make it non-mandatory to set a mutex in the D3D11 device
context, and replacing it with user callbacks seems like the best
solution. This is preparation for it. Also makes the code slightly more
readable.

Merges Libav commit 831cfe10b4.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-27 18:05:02 +02:00
wm4
ab28108a36 dxva: preparations for new hwaccel API
The actual hwaccel code will need to access an internal context instead
of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
dispatch between the "old" external and the new internal context.

Also, the new API requires a new D3D11 pixfmt, so all places which check
for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
function, which does the check.

Merges Libav commit 4dec101acc.
Adds changes to vp9 over the Libav patch.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-27 18:05:02 +02:00
wm4
068eaa534e dxva: verbose-log decoder GUID list
Helpful for debugging.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4
5030e3856c dxva: support DXGI_FORMAT_420_OPAQUE decoding
Some devices (some phones, apparently) will support only this opaque
format. Of course this won't work with CLI, because copying data
directly is not supported.

Automatic frame allocation (setting AVCodecContext.hw_device_ctx) does
not support this mode, even if it's the only supported mode. But since
opaque surfaces are generally less useful, that's probably ok.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4
752ddb4556 dxva: fix some warnings
Some existed since forever, some are new.

The cast in get_surface() is silly, but unless we change the av_log
function signature, or all callers of ff_dxva2_get_surface_index(), it's
needed to remove the const warning.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4
70e5e7c022 dxva: add declarative profile checks
Make supported codec profiles part of each dxva_modes entry. Every DXVA2
mode is representative for a codec with a subset of supported profiles,
so reflecting that in dxva_modes seems appropriate.

In practice, this will more strictly check MPEG2 profiles, will stop
relying on the surface format checks for selecting the correct HEVC
profile, and remove the verbose messages for mismatching H264/HEVC
profiles. Instead of the latter, it will now print the more nebulous "No
decoder device for codec found" verbose message.

This also respects AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH. Move the
Main10 HEVC entry before the normal one to make this work better.

Originally inspired by VLC's code.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4
f9e7a2f95a dxva: add support for new dxva2 and d3d11 hwaccel APIs
This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).

The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-08 21:20:18 +02:00
wm4
831cfe10b4 dxva: move d3d11 locking/unlocking to functions
I want to make it non-mandatory to set a mutex in the D3D11 device
context, and replacing it with user callbacks seems like the best
solution. This is preparation for it. Also makes the code slightly more
readable.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-08 20:55:57 +02:00
wm4
4dec101acc dxva: preparations for new hwaccel API
The actual hwaccel code will need to access an internal context instead
of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
dispatch between the "old" external and the new internal context.

Also, the new API requires a new D3D11 pixfmt, so all places which check
for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
function, which does the check.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-08 20:55:52 +02:00
Clément Bœsch
e7326e2980 Merge commit '3ee5f25d37315b27f0e2d47aa69fc445545ee2e3'
* commit '3ee5f25d37315b27f0e2d47aa69fc445545ee2e3':
  dxva2: Adjust printf length modifiers where appropriate

Merged-by: Clément Bœsch <u@pkh.me>
2017-04-07 10:08:53 +02:00
Steve Lhomme
153b36fc62 dxva2: get the slice number directly from the surface in D3D11VA
No need to loop through the known surfaces, we'll use the requested surface
anyway.

The loop is only done for DXVA2.

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-16 02:54:04 +01:00
Steve Lhomme
f67235a28c dxva2: get the slice number directly from the surface in D3D11VA
No need to loop through the known surfaces, we'll use the requested surface
anyway.

The loop is only done for DXVA2.

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2017-01-12 16:09:41 +01:00
Steve Lhomme
f8a42d4f26 dxva2: Make ff_dxva2_get_surface() static and drop its name prefix
Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-01-08 16:41:07 +01:00
Steve Lhomme
fd0716b364 dxva2: make ff_dxva2_get_surface() static and rename it
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-05 23:18:36 +01:00
Diego Biurrun
3ee5f25d37 dxva2: Adjust printf length modifiers where appropriate 2016-11-29 13:13:35 +01:00
Hendrik Leppkes
fabfbfe571 dxva2: fix surface selection when compiled with both d3d11va and dxva2
Fixes a regression introduced in
be630b1e08

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2016-11-07 10:05:12 +01:00
Hendrik Leppkes
8bd38ec5bd dxva2: fix surface selection when compiled with both d3d11va and dxva2
Fixes a regression introduced in 9b462a0b9
2016-10-20 19:31:34 +02:00
Steve Lhomme
9b462a0b9d avcodec/d3d11va: use the proper slice index
The slice index expected by D3D11VA is the one from the texture not from the
array or texture/slices.

In VLC the slices we provide the decoder don't start from 0 and thus pictures
appear in bogus order. With possible crashes and corruptions when using an
invalid index.

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2016-10-10 16:05:14 +02:00
Steve Lhomme
be630b1e08 d3d11va: Use the proper decoding slice index
The decoding buffer index expected by D3D11VA is the one from the
ID3D11Texture2D not the one from the ID3D11VideoDecoderOutputView array
in AVD3D11VAContext.

Otherwise, when providing decoder slices that do not start from 0,
pictures appear in bogus order. For an invalid index crashes and
image corruption can occur.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2016-10-05 18:37:27 +02:00
Steve Lhomme
99cf943339 d3d11va: don't keep the context lock while waiting for a frame
also fixes a deadlock found by Денис Кулаков <kudesnik33ra@gmail.com>

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2016-07-11 16:27:30 +02:00
Steve Lhomme
193a421994 d3d11va: don't keep the context lock while waiting for a frame
also fixes a deadlock found by Денис Кулаков <kudesnik33ra@gmail.com>

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2016-06-17 08:39:41 +02:00
Hendrik Leppkes
7c46f24bde Merge commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86'
* commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86':
  d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext

Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
2015-09-17 11:31:40 +02:00
Steve Lhomme
e3d4784eb3 d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext 2015-09-17 10:33:21 +02:00
Hendrik Leppkes
52ce8b7b31 Merge commit 'e60a6e7545dd6f5b25e3a65de9c6fdcc6e2e9d6b'
* commit 'e60a6e7545dd6f5b25e3a65de9c6fdcc6e2e9d6b':
  mpegvideo: Drop mpegvideo.h where not needed

Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
2015-09-16 11:27:20 +02:00
Vittorio Giovara
e60a6e7545 mpegvideo: Drop mpegvideo.h where not needed
Add necessary headers in .c files.
2015-09-13 17:34:46 +02:00
Michael Niedermayer
14617e3a73 Merge commit '172b2cee17a3779c114ba065dd7b25dcf61e408f'
* commit '172b2cee17a3779c114ba065dd7b25dcf61e408f':
  dxva2: Add ifdefs around structs that might not be available

Conflicts:
	libavcodec/dxva2.c

See: 94d07b314a
Merged-by: Michael Niedermayer <michaelni@gmx.at>
2015-06-01 23:06:32 +02:00
Martin Storsjö
172b2cee17 dxva2: Add ifdefs around structs that might not be available
Signed-off-by: Martin Storsjö <martin@martin.st>
2015-06-01 23:04:46 +03:00
Michael Niedermayer
7ed5d78d61 avcodec/dxva2: Fix "may be used uninitialized" warnings
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2015-05-26 04:40:34 +02:00
Michael Niedermayer
94d07b314a avcodec/dxva2: Fix build without D3D11
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2015-05-25 22:24:40 +02:00
Michael Niedermayer
947b74ee7d Merge commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772'
* commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772':
  D3D11va: add a Direct3D11 video decoder similar to DXVA2

Conflicts:
	Changelog
	configure
	libavcodec/Makefile
	libavcodec/allcodecs.c
	libavcodec/dxva2_vc1.c
	libavcodec/version.h
	libavutil/pixdesc.c
	libavutil/pixfmt.h
	libavutil/version.h

Merged-by: Michael Niedermayer <michaelni@gmx.at>
2015-05-25 22:24:34 +02:00
Steve Lhomme
d8039ef8d2 D3D11va: add a Direct3D11 video decoder similar to DXVA2
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2015-05-25 11:47:08 +02:00
Michael Niedermayer
678e455f1d dxva2: Directly use AVFrames
The assumption of (MPEG) Picture and H264Picture layout matching might
not hold true in the future.

Signed-off-by: Hendrik Leppkes <h.leppkes@gmail.com>
2014-04-01 00:10:15 +02:00
Michael Niedermayer
29be9b5301 avcodec/dxva2: fix pointers after H264Picture
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2014-03-17 13:22:40 +01:00
Michael Niedermayer
57a0c5fa9c Merge commit 'ade4ecb42d2dacd18d04eb8df2afa8131e5ad653'
* commit 'ade4ecb42d2dacd18d04eb8df2afa8131e5ad653':
  dxva2: Use correct printf format strings

Merged-by: Michael Niedermayer <michaelni@gmx.at>
2014-01-21 20:45:55 +01:00
Michael Niedermayer
075989c33c Merge commit '766df7ca89a2398e71182f5f2b46053e3aa9bd69'
* commit '766df7ca89a2398e71182f5f2b46053e3aa9bd69':
  dxva2: Add missing #includes

See: 9056d0c94a
Merged-by: Michael Niedermayer <michaelni@gmx.at>
2014-01-21 20:40:23 +01:00
Michael Niedermayer
91f4394ed3 Merge remote-tracking branch 'qatar/master'
* qatar/master:
  dxva2: Log errors verbosely

Merged-by: Michael Niedermayer <michaelni@gmx.at>
2014-01-21 16:02:13 +01:00
Michael Niedermayer
9056d0c94a Merge commit '5b2b23f2d69e05c5fcd1c933e383fe60e185574d'
* commit '5b2b23f2d69e05c5fcd1c933e383fe60e185574d':
  dxva2: Retry IDirectXVideoDecoder_BeginFrame()

This also adds a missig #include to prevent breaking building

Merged-by: Michael Niedermayer <michaelni@gmx.at>
2014-01-21 15:56:03 +01:00