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Commit Graph

31 Commits

Author SHA1 Message Date
wm4
b46a77f19d lavc: external hardware frame pool initialization
This adds a new API, which allows the API user to query the required
AVHWFramesContext parameters. This also reduces code duplication across
the hwaccels by introducing ff_decode_get_hw_frames_ctx(), which uses
the new API function. It takes care of initializing the hw_frames_ctx
if needed, and does additional error handling and API usage checking.

Support for VDA and Cuvid missing.

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2017-10-19 17:10:59 +02:00
wm4
9b9285bbf1 dxva: DXVA2_ModeHEVC_VLD_Main10 does not support Main
This mode apparently does not support decoding of HEVC Main (8 bit).
With D3D11 and Intel drivers on Windows 10 I get green corruption, while
using DXVA2_ModeHEVC_VLD_Main works.

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2017-07-22 09:30:56 +02:00
wm4
068eaa534e dxva: verbose-log decoder GUID list
Helpful for debugging.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4
5030e3856c dxva: support DXGI_FORMAT_420_OPAQUE decoding
Some devices (some phones, apparently) will support only this opaque
format. Of course this won't work with CLI, because copying data
directly is not supported.

Automatic frame allocation (setting AVCodecContext.hw_device_ctx) does
not support this mode, even if it's the only supported mode. But since
opaque surfaces are generally less useful, that's probably ok.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4
752ddb4556 dxva: fix some warnings
Some existed since forever, some are new.

The cast in get_surface() is silly, but unless we change the av_log
function signature, or all callers of ff_dxva2_get_surface_index(), it's
needed to remove the const warning.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4
70e5e7c022 dxva: add declarative profile checks
Make supported codec profiles part of each dxva_modes entry. Every DXVA2
mode is representative for a codec with a subset of supported profiles,
so reflecting that in dxva_modes seems appropriate.

In practice, this will more strictly check MPEG2 profiles, will stop
relying on the surface format checks for selecting the correct HEVC
profile, and remove the verbose messages for mismatching H264/HEVC
profiles. Instead of the latter, it will now print the more nebulous "No
decoder device for codec found" verbose message.

This also respects AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH. Move the
Main10 HEVC entry before the normal one to make this work better.

Originally inspired by VLC's code.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4
f9e7a2f95a dxva: add support for new dxva2 and d3d11 hwaccel APIs
This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).

The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-08 21:20:18 +02:00
wm4
831cfe10b4 dxva: move d3d11 locking/unlocking to functions
I want to make it non-mandatory to set a mutex in the D3D11 device
context, and replacing it with user callbacks seems like the best
solution. This is preparation for it. Also makes the code slightly more
readable.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-08 20:55:57 +02:00
wm4
4dec101acc dxva: preparations for new hwaccel API
The actual hwaccel code will need to access an internal context instead
of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
dispatch between the "old" external and the new internal context.

Also, the new API requires a new D3D11 pixfmt, so all places which check
for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
function, which does the check.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-08 20:55:52 +02:00
Steve Lhomme
f67235a28c dxva2: get the slice number directly from the surface in D3D11VA
No need to loop through the known surfaces, we'll use the requested surface
anyway.

The loop is only done for DXVA2.

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2017-01-12 16:09:41 +01:00
Steve Lhomme
f8a42d4f26 dxva2: Make ff_dxva2_get_surface() static and drop its name prefix
Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-01-08 16:41:07 +01:00
Diego Biurrun
3ee5f25d37 dxva2: Adjust printf length modifiers where appropriate 2016-11-29 13:13:35 +01:00
Hendrik Leppkes
fabfbfe571 dxva2: fix surface selection when compiled with both d3d11va and dxva2
Fixes a regression introduced in
be630b1e08

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2016-11-07 10:05:12 +01:00
Steve Lhomme
be630b1e08 d3d11va: Use the proper decoding slice index
The decoding buffer index expected by D3D11VA is the one from the
ID3D11Texture2D not the one from the ID3D11VideoDecoderOutputView array
in AVD3D11VAContext.

Otherwise, when providing decoder slices that do not start from 0,
pictures appear in bogus order. For an invalid index crashes and
image corruption can occur.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2016-10-05 18:37:27 +02:00
Steve Lhomme
99cf943339 d3d11va: don't keep the context lock while waiting for a frame
also fixes a deadlock found by Денис Кулаков <kudesnik33ra@gmail.com>

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2016-07-11 16:27:30 +02:00
Steve Lhomme
e3d4784eb3 d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext 2015-09-17 10:33:21 +02:00
Vittorio Giovara
e60a6e7545 mpegvideo: Drop mpegvideo.h where not needed
Add necessary headers in .c files.
2015-09-13 17:34:46 +02:00
Martin Storsjö
172b2cee17 dxva2: Add ifdefs around structs that might not be available
Signed-off-by: Martin Storsjö <martin@martin.st>
2015-06-01 23:04:46 +03:00
Steve Lhomme
d8039ef8d2 D3D11va: add a Direct3D11 video decoder similar to DXVA2
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2015-05-25 11:47:08 +02:00
Michael Niedermayer
678e455f1d dxva2: Directly use AVFrames
The assumption of (MPEG) Picture and H264Picture layout matching might
not hold true in the future.

Signed-off-by: Hendrik Leppkes <h.leppkes@gmail.com>
2014-04-01 00:10:15 +02:00
Diego Biurrun
ade4ecb42d dxva2: Use correct printf format strings 2014-01-21 14:42:44 +01:00
Diego Biurrun
766df7ca89 dxva2: Add missing #includes 2014-01-21 14:42:23 +01:00
Sam Lantinga
9d80b1ae95 dxva2: Log errors verbosely
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2014-01-21 12:46:29 +01:00
Sam Lantinga
5b2b23f2d6 dxva2: Retry IDirectXVideoDecoder_BeginFrame()
If the function returns E_PENDING retry for a fixed number of times.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2014-01-21 12:46:28 +01:00
Anton Khirnov
2c54155407 h264: deMpegEncContextize
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.

The nontrivial parts are:
1) extracting a simplified version of the frame management code from
   mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
   its own more complex system already and those were set only to appease
   the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
   for dxva, the draw_horiz_band() call is moved from
   ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
   because it's now different for h264 and MpegEncContext-based
   decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
   added some very simplistic frame management instead and dropped the
   use of ff_h264_frame_start(). Because of this I also had to move some
   initialization code to svq3.

Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-02-15 16:35:16 +01:00
Anton Khirnov
1d0feb5d1a mpegvideo: split ff_draw_horiz_band().
Split out dependency on MpegEncContext.
2013-02-15 16:10:19 +01:00
Diego Biurrun
a92be9b856 Replace memset(0) by zero initializations.
Also remove one pointless zero initialization in rangecoder.c.
2012-03-28 09:38:33 +02:00
Alex Converse
7181c4edee cosmetics: Remove extra newlines at EOF 2012-01-27 17:19:09 -08:00
Jean-Baptiste Kempf
58ef4ecff8 DxVA2: unbreak build after [657ccb5ac7]
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
2011-07-10 16:16:19 -07:00
Mans Rullgard
2912e87a6c Replace FFmpeg with Libav in licence headers
Signed-off-by: Mans Rullgard <mans@mansr.com>
2011-03-19 13:33:20 +00:00
Laurent Aimar
85167c46ef Moved reusable functions from dxva2_h264.c to dxva2.c
Originally committed as revision 21407 to svn://svn.ffmpeg.org/ffmpeg/trunk
2010-01-23 18:17:57 +00:00