This allows handling matroska files with errors.
Fixes test4.mkv and test7.mkv from the official Matroska test suite,
and by extension Bugzilla #62.
Based on a patch by Reimar Doffinger <Reimar.Doeffinger@gmx.de>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This avoids warnings about this option not having any effect on
this platform.
We still want to enable the pic configure item for these platforms
(if detected via the compiler builtin define __PIC__) to get proper
inline assembly workarounds.
Signed-off-by: Martin Storsjö <martin@martin.st>
This reverts e08c946c6 and 05165c2f7a. The actual intention of
e08c946c6 was to fix shared library builds for arm/win32, which
can also be accomplished in other ways.
Disabling pic on those platforms broke inline assembly on cygwin/64
(since some inline assembly requires knowing whether we are building
as PIC or not), and might also break inline assembly on other
compilers on windows.
As a side-effect, this unfortunately brings back all the warnings
about PIC not having any effect on that platform.
Signed-off-by: Martin Storsjö <martin@martin.st>
The object file format doesn't support PIC loads in ARM assembly,
there are no relocation types in PE/COFF that correspond to
BFD_RELOC_32_PCREL (R_ARM_REL32 in ELF).
Signed-off-by: Martin Storsjö <martin@martin.st>
The previous allocation increment of 16384 meant that the cluster
array was allocated for 0.6 MB initially, which is a bit excessive
for cases with fragmentation where only a fraction of that ever
actually is used.
Therefore, start off at a much smaller value, and increase by
doubling (to avoid reallocating too often when writing long
non-fragmented mp4 files).
Bug-Id: 525
Signed-off-by: Martin Storsjö <martin@martin.st>
When writing fragmented mp4, the cluster array is reset when a
fragment is written. Instead of starting off reallocating the
array only based on the number of current elements in it, keep
track of how many elements there were allocated earlier.
This avoids reallocating this array needlessly when writing
fragmented mp4 files.
Bug-Id: 525
Signed-off-by: Martin Storsjö <martin@martin.st>
This makes the struct name (which isn't used anywhere) match the
name of the typedef, as for all the other structs declared in this
header.
Signed-off-by: Martin Storsjö <martin@martin.st>
The buffer is used for an additional pass of frame compression, so videos
can be coded without ever using it (and some are coded so indeed, e.g. in
Woodruff and the Schnibble of Azimuth game).